Infinite lipsync overshoot

In 4.0.0-beta.19, when a character stops talking the output log shows this:

ConvaiFaceSyncLog: Tick: Can’t play lipsync - CurrentSequenceTimePassed: 185.100647 - MainSequenceBuffer.Duration: 27.183335
ConvaiFaceSyncLog: Tick: Can’t play lipsync - CurrentSequenceTimePassed: 185.121979 - MainSequenceBuffer.Duration: 27.183335
ConvaiFaceSyncLog: Tick: Can’t play lipsync - CurrentSequenceTimePassed: 185.121979 - MainSequenceBuffer.Duration: 27.183335
ConvaiFaceSyncLog: Tick: Can’t play lipsync - CurrentSequenceTimePassed: 185.143311 - MainSequenceBuffer.Duration: 27.183335
ConvaiFaceSyncLog: Tick: Can’t play lipsync - CurrentSequenceTimePassed: 185.143311 - MainSequenceBuffer.Duration: 27.183335

…endlessly, and the talking animations never end, breaking the app we have in the field but now cannot push updates for. Where can I roll back to the very previous version?

Hello,

Welcome to the Convai Developer Forum!

This is a known issue, and our team is already working on a fix.

We will release an update as soon as possible to address it.

Are you still having issue?