Issue with Animation Transition

Hi Convai Team,

I’m experiencing an issue with my animator. The animations themselves work correctly on my avatar. However, when the character needs to transition from the idle animation to the talking animation the transition does not occur as expected.

As a result, the character remains in the idle state even though the talking animation should be playing.

This is the setup I normally use in WebGL projects:

  • I created a “Talk” parameter.

  • I added transition conditions using Talk = true and Talk = false.

  • I disabled Exit Time on the transitions.

  • I enabled IK Pass on the Base Layer.

This setup has worked for me previously, so I’m not sure whether there have been any recent changes or if there is something specific I should configure differently when using Convai webRTC version.

Could you please advise?

Thank you for your assistance.

Which version are you using?

Unity version 6.2

Convai final version 4.1.0 WebRTC

Build on windows.exe

Please use Convai SDK v4.2.0 and test again.

I can’t find the new update in the Package Manager. Do I need to update my Unity version to 6.3 first? Am using Unity 6.2

Which installation method did you use to install the Convai SDK?

Hello @K3,

I updated my project to Unity 6.4 in order to install the new Convai SDK v4.2.0, and the installation was successful.

However, I am still experiencing the animator issue that I reported previously. In addition, I am now facing a new problem with Lip Sync. Under the Profile ID settings, the “CC4 Extended” catalog is not available (please see the attached screenshot).

Could you please help me resolve these issues?

Thank you

Please follow this documentation for animation setup:

Also, please make sure the mapping profile is added in the following registry. It may have been removed accidentally:

Packages/com.convai.convai-sdk-for-unity/SamplesShared/Resources/LipSync/ProfileRegistries/LipSyncBuiltInProfileRegistry.asset