Issues related to the integration with UE 5.4.3

Original Discord Post by .alanwang | 2024-07-19 23:45:59

Hello! After I tried to import the animations, the AI failed to move after I gave him instruction to do so. He does look like already having the animations given by Convai, but just not be able to walk or move or do any other animations. Has anyone else encounter similar issues?

Reply by k3kalinix | 2024-07-20 09:58:14

Hello <@691836147957235754>,

Reply by k3kalinix | 2024-07-20 09:59:23

There is a problem with the backend. I will let you know when the problem is solved.

Reply by k3kalinix | 2024-07-28 15:20:49

Hello <@691836147957235754>, could you please try again?

Reply by .alanwang | 2024-07-28 21:27:50

I will try again today, did you guys also fixed the hair animation issue?

Reply by k3kalinix | 2024-07-28 21:28:03

<@&1163218672580575372>

Reply by freezfast | 2024-07-28 22:08:47

We were not able to repliacte on Mac yet, which we assume is the only platform that has this issue

Reply by .alanwang | 2024-08-06 06:24:45

Hey, after i changed my body animation to convai_body, then the hairs become like this

Images:

Reply by k3kalinix | 2024-08-08 20:05:00

Hello <@691836147957235754>,

Reply by k3kalinix | 2024-08-08 20:05:24

Embedded Content:
GitHub - Conv-AI/Convai-UnrealEngine-SDK: This Unreal Engine plugin…
This Unreal Engine plugin integrates Convai API for conversational AI and environment perception and action-taking by the AI in Unreal Engine. - Conv-AI/Convai-UnrealEngine-SDK
Link: GitHub - Conv-AI/Convai-UnrealEngine-SDK: This Unreal Engine plugin integrates Convai API for conversational AI and environment perception and action-taking by the AI in Unreal Engine.

Reply by k3kalinix | 2024-08-08 20:05:33

Could you please test the latest version?

Reply by .alanwang | 2024-08-08 22:29:37

Hey I actually realized if it’s strand then the issues appear but if it’s card it’s fine

Reply by freezfast | 2024-08-11 21:26:23

there seems to be some issue with UE5.4 and MetaHuman hair, will announce if we were able to replicate and fix the issue

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