Hi, i downloaded the UE5.6 convai plugin and added the convai body animation BP to the new metahuman rigs and it causes the body to do this, is anyone else encountering this issue
*Also the lipsync is not working either
Hi, i downloaded the UE5.6 convai plugin and added the convai body animation BP to the new metahuman rigs and it causes the body to do this, is anyone else encountering this issue
@Motion_Realm
I noticed the same bug.
Actually you just have to open another level and then go back to the previous one.
Hi, I’m also having this issue. Is there another solution availabile? I’ve created a new level which I opened and then reopened the previous level with the Meta Human. I’ve also restarted UE5.6.
I downloaded V5.6 from the link below. Is this the correct folder location for it to be moved to.
Hello,
We’re actively working on this issue and plan to release an update within the next few weeks. Thank you for your patience!
Hi, I also have this problem. And I have tried to switch another level, but it doesn’t work
I’m a college student, and I have to submmit this final work soon, please help me
Just a thought, did you try re-creating in 5.5 and migrating your world across, and using the online metahuman creator? It might work. Havnt tried it yet but i assume the issue is with 5.6.
Might be a possible work around for your college final.
Thanks for your advice!
Yeah, I also think this issue is related to version 5.6.
Over the past few hours, I’ve tried many ways to fix it. Interestingly, after clicking the reload button (or performing some other action), the character suddenly reloaded and everything worked fine in version 5.6.
Hopefully, the official team will fix it soon!
I have the same problem. Changing the level doesn’t fix it. Waiting on the upgrade for this to be usable as a product.
Mine did the same, oddly. Saving with the body animation set. Closing and re opening the project fixed it for me.
Unfo, mine remains unusable after reopening it. I am using the new 5.6 Metahumans, if that makes a difference.