Bug report - Convai body animation with new UE 5.6 in-engine metahumans

There seems to be a bug in UE 5.6 when Convai_body_anim is applied
to the new intra UE 5.6 metahumans. It works with metahumans produced via quixel bridge and external editor while it breaks the avatar with the in engine created ones. Besides the face animation is not working with those new in-engine metahumans while it works with the quixel bridge created.


Hello @michael.kaldasch,

Welcome to the Convai Developer Forum!

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Cool, the face animation works now. Still, the body is broken and it says there are missing bones.

Hello @michael.kaldasch,

First, ensure that your skeleton is fully updated to Unreal Engine 5.6 and not the 5.6 preview version. Second, verify that any related animations were correctly created or reimported using versions between 5.2 and 5.6, animations made with the 5.6 preview may not work reliably.

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