Hi I followed the documentation for adding lip-sync to my custom RPM imported character but as you see in the video, I’m going wrong somewhere. Can you please help me fix this? I’m using RPM stable release
Hello @Irtaza_Umar,
Thanks for sharing the video. Could you please show us the LipSync component on your RPM character?
Thanks for sharing the screenshot of your LipSync component.
Next, please select the Renderer_Head object on your RPM character. In the Inspector, expand the BlendShapes section under the Skinned Mesh Renderer component.
Start your scene and interact with the NPC, then record a short video showing the BlendShape values as the character responds.
Hey K3, it was a rather stupid mistake on my end but posting so if anyone else runs into this issue they can fix it.
the weight bounds were set to 0 and 100 before. Once i set it back to 0 and 1, it worked fine. The image i shared before was taken after i turned it back to 1.
But thankyou for the prompt reply. Im always telling my dev friends that convai has great support!
cheers.
Glad to hear you figured it out and thanks for sharing the solution here for others who might run into the same issue!
You’re absolutely right, the problem stemmed from having the Weight Bounds set too high. I was surprised to see the problem in the video even though it was 1 in the screenshot.
Really appreciate your kind words about our support, means a lot to the team!