i ran into a problem when adding lips sync component and its not working
Never mind this, i figure it our my creating custom Viseme Effector
Hello @dev2,
The issue you are experiencing occurs because the imported avatar does not have Oculus or ARKit Blendshapes.
To fix this, set an Avatar Loader Settings:
- Go to Ready Player Me → Settings in the top menu.
- In the Avatar Config section, assign an Avatar Config:
- You can use Convai’s default Avatar Config:
Assets/Convai/Resources/ConvaiAvatarLoaderSettings.asset
- If you are using your own Avatar Config, go to the Morph Targets section and enable:
- Oculus Visemes or ARKit Blendshapes
- Delete all folders and the prefab related to the previously imported avatar in the Assets folder.
- Re-import the character.
For more details on Avatar Config and Avatar Loader, refer to this documentation:
Ready Player Me - Avatar Configuration
For Convai LipSync, in the Viseme Effector settings:
- Use OVR Effectors for Oculus
- Use ARKit Effectors for ARKit
This should resolve the issue. Let me know if you need further assistance.
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