Since the new Avatar Studio i Can’t get the ready player me characters to work in Unity.
-
Automatic way according to the documentation
-
When manually adding the necessary scripts
I get the following errors. I think it has something to do with the lip sync.
Any help or a link to a working tutorial/doc is greatly appreciated!
K3
2
The issue you are experiencing occurs because the imported avatar does not have Oculus or ARKit Blendshapes.
To fix this, set an Avatar Loader Settings:
- Go to Ready Player Me → Settings in the top menu.
- In the Avatar Config section, assign an Avatar Config:
- You can use Convai’s default Avatar Config:
Assets/Convai/Resources/ConvaiAvatarLoaderSettings.asset
- If you are using your own Avatar Config, go to the Morph Targets section and enable:
- Oculus Visemes or ARKit Blendshapes
- Delete all folders and the prefab related to the previously imported avatar in the Assets folder.
- Re-import the character.
For more details on Avatar Config and Avatar Loader, refer to this documentation:
Ready Player Me - Avatar Configuration
For Convai LipSync, in the Viseme Effector settings:
- Use OVR Effectors for Oculus
- Use ARKit Effectors for ARKit
This should resolve the issue. Let me know if you need further assistance.