Since the new Avatar Studio i Can’t get the ready player me characters to work in Unity.
- 
Automatic way according to the documentation
 
- 
When manually adding the necessary scripts
I get the following errors. I think it has something to do with the lip sync.
 
Any help or a link to a working tutorial/doc is greatly appreciated!
             
            
              
              
              
            
            
           
          
            
              
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              The issue you are experiencing occurs because the imported avatar does not have Oculus or ARKit Blendshapes.
To fix this, set an Avatar Loader Settings:
- Go to Ready Player Me → Settings in the top menu.
 
- In the Avatar Config section, assign an Avatar Config:
- You can use Convai’s default Avatar Config:
Assets/Convai/Resources/ConvaiAvatarLoaderSettings.asset 
- If you are using your own Avatar Config, go to the Morph Targets section and enable:
- Oculus Visemes  or ARKit Blendshapes
 
 
 
- Delete all folders and the prefab related to the previously imported avatar in the Assets folder.
 
- Re-import the character.
 
For more details on Avatar Config and Avatar Loader, refer to this documentation:
Ready Player Me - Avatar Configuration
For Convai LipSync, in the Viseme Effector settings:
- Use OVR Effectors for Oculus
 
- Use ARKit Effectors for ARKit
 
This should resolve the issue. Let me know if you need further assistance.
             
            
              
              
              
            
            
           
          
            
              
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