I applied those changes and now get this error on run time:
[21:09:02.648][Error][SDK]: [AudioTrackManager] Character ‘76855a68-96e9-11f1-a8fa-42010a7be02f’ does not have an AudioSource assigned. Audio will NOT play!
UnityEngine.Debug:LogError (object)
Convai.Runtime.Logging.UnityConsoleSink:Write (Convai.Domain.Logging.LogEntry) (at Assets/Convai SDK For Unity/SDK/Runtime/Logging/UnityConsoleSink.cs:48)
Convai.Domain.Logging.LogSinkExtensions:WriteIfEnabled (Convai.Domain.Logging.ILogSink,Convai.Domain.Logging.LogEntry&) (at Assets/Convai SDK For Unity/SDK/Domain/Logging/ILogSink.cs:52)
Convai.Runtime.Logging.ConvaiLogger:DispatchToSinks (Convai.Domain.Logging.LogEntry&) (at Assets/Convai SDK For Unity/SDK/Runtime/Logging/ConvaiLogger.cs:264)
Convai.Runtime.Logging.ConvaiLogger:LogMessageUnchecked (string,Convai.Domain.Logging.LogLevel,Convai.Domain.Logging.LogCategory,System.Exception) (at Assets/Convai SDK For Unity/SDK/Runtime/Logging/ConvaiLogger.cs:198)
Convai.Runtime.Logging.ConvaiLogger:LogMessage (string,Convai.Domain.Logging.LogLevel,Convai.Domain.Logging.LogCategory,System.Exception) (at Assets/Convai SDK For Unity/SDK/Runtime/Logging/ConvaiLogger.cs:169)
Convai.Runtime.Logging.ConvaiLogger:Convai.Domain.Logging.ILogger.Error (string,Convai.Domain.Logging.LogCategory) (at Assets/Convai SDK For Unity/SDK/Runtime/Logging/ConvaiLogger.cs:543)
Convai.Domain.Logging.TaggedLogger:Error (string,Convai.Domain.Logging.LogCategory) (at Assets/Convai SDK For Unity/SDK/Domain/Logging/TaggedLogger.cs:61)
Convai.Runtime.Networking.Media.AudioTrackManager:HandleRemoteAudioTrackSubscribed (Convai.Infrastructure.Networking.IRemoteAudioTrack,string,string) (at Assets/Convai SDK For Unity/SDK/Runtime/Networking/Media/AudioTrackManager.cs:799)
Convai.Runtime.Adapters.Networking.RoomCharacterLifecycleCoordinator:HandleRemoteAudioTrackSubscribed (Convai.Infrastructure.Networking.IRemoteAudioTrack,string,string) (at Assets/Convai SDK For Unity/SDK/Runtime/Adapters/Networking/RoomCharacterLifecycleCoordinator.cs:107)
Convai.Runtime.Adapters.Networking.ConvaiRoomManager:HandleRemoteAudioTrackSubscribed (Convai.Infrastructure.Networking.IRemoteAudioTrack,string,string) (at Assets/Convai SDK For Unity/SDK/Runtime/Adapters/Networking/ConvaiRoomManager.Connection.cs:213)
Convai.Infrastructure.Networking.RemoteTrackSessionNotificationSupport/<>c__DisplayClass0_0:b__0 () (at Assets/Convai SDK For Unity/SDK/Runtime/Infrastructure/Networking/Abstractions/RemoteTrackSessionNotificationSupport.cs:31)
Convai.Infrastructure.Networking.RemoteTrackSessionNotificationSupport:DispatchInline (System.Action) (at Assets/Convai SDK For Unity/SDK/Runtime/Infrastructure/Networking/Abstractions/RemoteTrackSessionNotificationSupport.cs:93)
Convai.Infrastructure.Networking.RemoteTrackSessionNotificationSupport:Notify (System.Delegate,System.Action,string,string,Convai.Domain.Logging.ILogger,string,System.Func2<System.Action, bool>,Convai.Domain.Logging.LogCategory) (at Assets/Convai SDK For Unity/SDK/Runtime/Infrastructure/Networking/Abstractions/RemoteTrackSessionNotificationSupport.cs:72) Convai.Infrastructure.Networking.RemoteTrackSessionNotificationSupport:NotifyAudioTrackSubscribed (System.Action3<Convai.Infrastructure.Networking.IRemoteAudioTrack, string, string>,Convai.Infrastructure.Networking.IRemoteAudioTrack,string,string,Convai.Domain.Logging.ILogger,string,System.Func`2<System.Action, bool>,Convai.Domain.Logging.LogCategory) (at Assets/Convai SDK For Unity/SDK/Runtime/Infrastructure/Networking/Abstractions/RemoteTrackSessionNotificationSupport.cs:31)
Convai.Infrastructure.Networking.Native.NativeRoomController:HandleResolvedTransportAudioSubscription (Convai.Infrastructure.Networking.Transport.TrackInfo,Convai.Infrastructure.Networking.IRemoteParticipant,Convai.Infrastructure.Networking.IRemoteAudioTrack,bool,string) (at Assets/Convai SDK For Unity/SDK/Infrastructure/Networking/Native/NativeRoomController.cs:1030)
Convai.Infrastructure.Networking.Native.NativeRoomController:HandleRoomFacadeAudioTrackSubscribedCore (Convai.Infrastructure.Networking.IRemoteAudioTrack,Convai.Infrastructure.Networking.IRemoteParticipant) (at Assets/Convai SDK For Unity/SDK/Infrastructure/Networking/Native/NativeRoomController.cs:997)
Convai.Infrastructure.Networking.Native.NativeRoomController/NativeRoomEventBridge:HandleRoomFacadeAudioTrackSubscribed (Convai.Infrastructure.Networking.IRemoteAudioTrack,Convai.Infrastructure.Networking.IRemoteParticipant) (at Assets/Convai SDK For Unity/SDK/Infrastructure/Networking/Native/NativeRoomController.cs:1081)
Convai.Infrastructure.Networking.Native.NativeRoomFacade:RaiseFacadeTrackSubscribed (Convai.Infrastructure.Networking.IRemoteTrack,Convai.Infrastructure.Networking.Native.NativeRemoteParticipant,Convai.Infrastructure.Networking.TrackPublicationInfo) (at Assets/Convai SDK For Unity/SDK/Infrastructure/Networking/Native/NativeRoomFacade.cs:404)
Convai.Infrastructure.Networking.Native.NativeRoomFacade:OnTrackSubscribed (LiveKit.IRemoteTrack,LiveKit.RemoteTrackPublication,LiveKit.RemoteParticipant) (at Assets/Convai SDK For Unity/SDK/Infrastructure/Networking/Native/NativeRoomFacade.cs:285)
LiveKit.Room:OnEventReceived (LiveKit.Proto.RoomEvent) (at Assets/Convai SDK For Unity/Plugins/client-sdk-unity-livekit/Runtime/Scripts/Room.cs:411)
LiveKit.Internal.FfiClient:DispatchEvent (LiveKit.Proto.FfiEvent) (at Assets/Convai SDK For Unity/Plugins/client-sdk-unity-livekit/Runtime/Scripts/Internal/FFIClient.cs:504)
LiveKit.Internal.FfiClient/<>c:b__60_0 (object) (at Assets/Convai SDK For Unity/Plugins/client-sdk-unity-livekit/Runtime/Scripts/Internal/FFIClient.cs:481)
UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110)