Manual Build error in UE 5.2

Original Discord Post by gatevr | 2023-11-16 02:27:14

Hello, hope you doing well.
I attempted a manual build in Source Engine v5.2. While the editor target is functional, the client and server targets aren’t. The error message I received is “Missing precompiled manifest for ‘Convai’”. In response, I copied the manifest, and module objects, and generated header files from the intermediate folder. It seemed like it was working, but ultimately, it failed. Is there another method I could try to resolve this issue?

Reply by gatevr | 2023-11-16 10:05:51

<@1023671043287699568> Would you be able to assist in resolving this issue?

Reply by k3kalinix | 2023-11-16 10:06:10

Hello <@1171638701311410267>,

Reply by k3kalinix | 2023-11-16 10:09:41

I’m afraid I don’t know anything about that. I’ll have to ask my teammates.

Reply by gatevr | 2023-11-16 10:18:21

Okay! Thanks

Reply by k3kalinix | 2023-11-16 10:59:49

<@1171638701311410267> Do you mean Unreal Engine right?

Reply by gatevr | 2023-11-17 01:52:29

<@1023671043287699568> yes

Reply by gatevr | 2023-11-17 10:18:15

<@1023671043287699568> Please check the below error log.

Images:


Attachments:

Reply by k3kalinix | 2023-11-17 10:19:28

Hello <@1171638701311410267>,
I know Unity, I don’t know about Unreal Engine, but our Unreal Engine team can help you. Let me tag them.
<@&1163218672580575372>

Reply by k3kalinix | 2023-11-17 10:19:49

Did you change anything in the code?

Reply by gatevr | 2023-11-17 10:37:20

<@1023671043287699568> Thank you for your help!

This is my character code : 50e14d92-82cb-11ee-bca2-42010a40000e

Reply by gatevr | 2023-11-17 10:38:38

We didn’t change anything in the code.

Reply by k3kalinix | 2023-11-17 10:40:27

Okay, thanks!
Lets wait the Unreal Team.

Reply by freezfast | 2023-11-17 16:39:04

hello <@1171638701311410267>, in order to rebuild the plugin for source builds of the Engine you need to find the Convai.Build.cs file in the Convai plugin directory/Source/Convai, then change the line that says bUsePrecompiled = true; to bUsePrecompiled = false; instead.

I saw your question on the store page and replied their as well

This conversation happened on the Convai Discord Server, so this post will be closed.