UE 5.5 Build failed

Hi Team,

Trying to build the package but keep failing in UE 5.5.3. I have all components of Visual Studio installed but not sure why I am unable to build.

How do I share teh Log file with you. Can you please make a tutorial video for packaging the project in Unreal 5.5 please.

Hello Jeasy,

There are no special instructions required for building a project with Convai. If you’re encountering errors, there might be issues within your Unreal Engine project, such as conflicts with other SDKs.

Please share your build log files so we can better understand the issue and assist you further. Looking forward to your response!

Hi @K3, Unable to upload file as the file type .txt is not authorized for upload on your system it says. Also where in the project folder will I find the build logs, can you guide me please. Thanks.

Log.txt (25.9 KB)

Hopefully these are the correct logs

@Jeasy_Sehgal, I don’t see any errors in the logs you provided. It says BUILD SUCCESSFUL.

Please make sure to share the output logs if you’re still experiencing issues.

LogSlate: External Image Picker: DecompressImage failed
LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/UE_Projects/DHStudy_JeasySehgal55/DHStudy_JeasySehgal55.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49477 -project=“D:/UE_Projects/DHStudy_JeasySehgal55/DHStudy_JeasySehgal55.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UE_Projects/DHStudy_JeasySehgal55/DHStudy_JeasySehgal55.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Bina
ries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“D:/UE_Projects” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(465): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/UE_Projects/DHStudy_JeasySehgal55/DHStudy_JeasySehgal55.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49477 -project=D:/UE_Projects/DHStudy_JeasySehgal55/DHStudy_JeasySehgal55.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/UE_Projects/DHStudy_JeasySehgal55/DHStudy_JeasySehgal55.uproject -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -b
uild -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/UE_Projects -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.17 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\UE_Projects\DHStudy_JeasySehgal55\DHStudy_JeasySehgal55.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” DHStudy_JeasySehgal55 Win64 Shipping -Project=“D:\UE_Projects\DHStudy_JeasySehgal55\DHStudy_JeasySehgal55.uproject” -Clean -NoHotReload “D:\UE_Projects\DHStudy_JeasySehgal55\DHStudy_JeasySehgal55.uproject” -NoUBTMakefiles -remoteini=“D:\UE_Projects\DHStudy_JeasySehgal55” -skipdeploy -log=“C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+
Files+Epic+Games+UE_5.5\UBA-DHStudy_JeasySehgal55-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-DHStudy_JeasySehgal55-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning DHStudy_JeasySehgal55 binaries…
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=1, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Took 0.67s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” DHStudy_JeasySehgal55 Win64 Shipping -Project=D:\UE_Projects\DHStudy_JeasySehgal55\DHStudy_JeasySehgal55.uproject -Manifest=D:\UE_Projects\DHStudy_JeasySehgal55\Intermediate\Build\Manifest.xml -remoteini=“D:\UE_Projects\DHStudy_JeasySehgal55” -skipdeploy -log=“C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-D
HStudy_JeasySehgal55-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-DHStudy_JeasySehgal55-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Creating makefile for DHStudy_JeasySehgal55 (no existing makefile)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=1, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Total execution time: 9.48 seconds
UATHelper: Packaging (Windows): Missing object file C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\Intermediate\Build\Win64\x64\UnrealGame\Shipping\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\Intermediate\Build\Win64\UnrealGame\Shipping\MetaHumanSpeech2Face\MetaHumanSpeech2Face.precompiled
UATHelper: Packaging (Windows): Took 9.57s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-DHStudy_JeasySehgal55-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 11s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(466): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error

This is from the output log after trying to build again.

UBA-DHStudy_JeasySehgal55-Win64-Shipping_2.txt (28.3 KB)

UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130

How do I roll back the Visual Studio 2022 compiler version from 14.43 to 14.38? I am not sure how to do that.

Found this as a solution, trying to install it now: Help! Visual Studio Preferred Version in 5.4 - Programming & Scripting / Blueprint - Epic Developer Community Forums

1 Like

I recommend checking online resources for this.

Looks like a known bug.

https://developercommunity.visualstudio.com/t/UE54-incompatible-with-latest-version/10858776?sort=newest&topics=visual

Yes, please try.

UBA-DHStudy_JeasySehgal55-Win64-Shipping_2.txt (28.7 KB)
Failed again! :frowning:

Installed the correct version of VS 2022 yet keeps failing to build.
UBA-DHStudy_JeasySehgal55-Win64-Development.txt (29.5 KB)

Hello @Jeasy_Sehgal,

From your logs, I see the following error:

Missing object file C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\Intermediate\Build\Win64\x64\UnrealGame\Development\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanSpeech2Face\MetaHumanSpeech2Face.precompiled

As I mentioned in my previous response, please review your logs carefully and check online resources for potential solutions.

For example, you can refer to this Unreal Engine forum post: Can’t Compile MetaHuman.

We can provide support for Convai-related issues, but for Unreal Engine or MetaHuman-specific errors, external sources may be more helpful.

I’ve had many issues with the packaging as well. I had to check the output log, and in my case, it was related to some C++ libraries. Make sure to check the log and see what it’s asking for.

1 Like

Hi @K3, @Cory_Matthews, I have been going through the Logs and reading through Epic Forums etc, but just can’t seem to figure out what the issue with packaging the project is.

Thinking of creating a new blank project, Migrating the level and all dependencies to that project and trying an isolation build test to see if that works.

Also, really want to figure out how to setup a keypress for the UI Widget to be hidden or show when pressed. When visible, how to incorporate a scroll function.

Really need help with this one.

Could you please try this?

Yes I have done that and still getting Build Fail. :downcast_face_with_sweat: