UE5.3 build failed after activate Convai plugin

Just open a default first person player scene and activate the convai plugin and package, but with following error? Anybody got any idea?

UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” STM Win64 Shipping -Project=D:\Unreal\STM\STM.uproject -Manifest=D:\Unreal\STM\Intermediate\Build\Manifest.xml -remoteini=“D:\Unreal\STM” -skipdeploy -log=“C:\Users\james\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-STM-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\james\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-STM-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for STM (no existing makefile)
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\TDxUnrealEditor\Source\TDxUnrealEditor.Build.cs(6,14): error CS0101: The namespace ‘’ already contains a definition for ‘TDxUnrealEditor’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\TDxUnrealEditor\Source\TDxUnrealEditor.Build.cs(8,9): error CS0111: Type ‘TDxUnrealEditor’ already defines a member called ‘TDxUnrealEditor’ with the same parameter types
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\Convai_5.3\Source\Convai\Convai.Build.cs(80,13): warning CS0162: Unreachable code detected
UATHelper: Packaging (Windows): Total execution time: 1.47 seconds
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘Convai’ in . This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
UATHelper: Packaging (Windows): Took 1.56s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\james\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-STM-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED

Hello @james1,

Welcome to the Convai Developer Forum!

Which version of Convai Plugin are you using?

I’m using the latest from fab. https://fab.com/s/93b9dfdeaa46
However, I found the bug already, its the ConvaiBaseCharacter blueprint - ConvaiChatbot - under details panel - Sound - Volume Multiplier cannot set above 1.0. Everytime this attribute set more than 1.0 will have package error.

Hey! The build is failing due to two issues:

  1. TDxUnrealEditor plugin has a duplicate class or constructor in TDxUnrealEditor.Build.cs. Please remove the redundant definition.

  2. In the Convai plugin, make sure Convai.Build.cs contains:

public class Convai : ModuleRules

and that it’s spelled and structured correctly.

Also, try disabling the TDxUnrealEditor plugin it might be conflicting with the Convai plugin.

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