Please share the logs.
This is the log from UAT:
Running AutomationToolâŚ
Using bundled DotNet SDK version: 8.0.300
Starting AutomationToolâŚ
Parsing command line: -ScriptsForProject=D:/UE_Projects/DHStudy_JeasySehgal55/DHStudy_JeasySehgal55.uproject BuildCookRun -project=D:/UE_Projects/DHStudy_JeasySehgal55/DHStudy_JeasySehgal55.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe=âC:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exeâ -utf8output -platform=Win64 -build -cookonthefly -ddc=InstalledDerivedDataBackendGraph -stage -deploy -cmdline=" -Messaging" -device=Windows@DESKTOP-KH166PN -addcmdline="-SessionId=1C476C474CB66407151A3A8A6A44D991 -SessionOwner=âUserâ -SessionName=âDESKTOP-KH166PNâ " -run
Initializing script modulesâŚ
Total script module initialization time: 0.17 s.
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commandsâŚ
Setting up ProjectParams for D:\UE_Projects\DHStudy_JeasySehgal55\DHStudy_JeasySehgal55.uproject
********** BUILD COMMAND STARTED **********
Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe âC:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dllâ DHStudy_JeasySehgal55 Win64 Development -Project=D:\UE_Projects\DHStudy_JeasySehgal55\DHStudy_JeasySehgal55.uproject -Manifest=D:\UE_Projects\DHStudy_JeasySehgal55\Intermediate\Build\Manifest.xml -remoteini=âD:\UE_Projects\DHStudy_JeasySehgal55â -skipdeploy -log=âC:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-DHStudy_JeasySehgal55-Win64-Development.txtâ
Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-DHStudy_JeasySehgal55-Win64-Development.txt
Creating makefile for DHStudy_JeasySehgal55 (no existing makefile)
Writing manifest to D:\UE_Projects\DHStudy_JeasySehgal55\Intermediate\Build\Manifest.xml
Building DHStudy_JeasySehgal55âŚ
Using Visual Studio 2022 14.38.33144 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from CaptureDataUtils unity file: CaptureDataUtilsModule.cpp, ImageSequenceTimecodeUtils.cpp, ParseTakeUtils.cpp, SoundWaveTimecodeUtils.cpp
[Adaptive Build] Excluded from DHStudy_JeasySehgal55 unity file: DHStudy_JeasySehgal55.cpp
Determining max actions to execute in parallel (16 physical cores, 32 logical cores)
Executing up to 16 processes, one per physical core
Using Unreal Build Accelerator local executor to run 11 action(s)
Storage capacity 40Gb
---- Starting trace: 250307_120645 ----
UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
------ Building 11 action(s) started ------
[1/11] Resource Default.rc2
[2/11] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
[3/11] Compile [x64] DHStudy_JeasySehgal55.cpp
[4/11] Compile [x64] SharedPCH.Engine.Cpp20.cpp
[5/11] Compile [x64] ParseTakeUtils.cpp
[6/11] Compile [x64] SoundWaveTimecodeUtils.cpp
[7/11] Compile [x64] ImageSequenceTimecodeUtils.cpp
[8/11] Compile [x64] Module.CaptureDataUtils.cpp
[9/11] Compile [x64] CaptureDataUtilsModule.cpp
[10/11] Link [x64] DHStudy_JeasySehgal55.exe
LINK : fatal error LNK1181: cannot open input file âdelayimp.libâ
Trace file written to C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.5/UBA-DHStudy_JeasySehgal55-Win64-Development.uba with size 6.5kb
Total time in Unreal Build Accelerator local executor: 40.67 seconds
Total execution time: 47.08 seconds
Took 47.21s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-DHStudy_JeasySehgal55-Win64-Development.txt)
AutomationTool executed for 0h 0m 48s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
Receiving this message: fatal error LNK1181: cannot open input file âdelayimp.libâ
UBA-DHStudy_JeasySehgal55-Win64-Development.txt (41.1 KB)
This is the UAT Log file.
This doesnât seem to be related to Convai. Please try the following steps:
- Create a new project and build it.
- Integrate Convai and try building again.
- Gradually add other dependencies and levels to identify the source of the issue.
This step-by-step approach will help isolate the problem. Let us know what you find!
UBA-AnimaSentio_V2-Win64-Shipping.txt (43.3 KB)
Setup a new UE 5.5.3 Virtual Production Template, build succeeded.
Activate Only CONVAI Plugin and tried build, Build Failed, log enclosed.
No MetaHuman in project, Empty Project with just starter content and Convai Plugin activated.
Are you trying to use Pixel Streaming?
No, I am not using pixel streaming. The virtual production template project has it pre activated.
âHow much time passes when you build to the error?â
Let check outlog.
Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
Could you please show me a screenshot from your Visual Studio Installer?
[Like This]
Need to read a outputlog, and check what dependencies need, check the othe png.
Install this.
@Cory, I am not a code/programmer so thatâs where I get stuck.
Installing and will try again.
UBA-AnimaSentio_V2-Win64-Shipping.txt (45.8 KB)
Failed again after installing the new component in the new project. Canât seem to find the error. Only thing active in the blank project is Convai.
This is the version installed in my UE 5.5.3 for the plugin.
This is the error I get:
LINK : fatal error LNK1181: cannot open input file âdelayimp.libâ
Searched for almost a week but canât seem to find a solution anywhere.
I believe something is missing in VS 2022.
Iâm at my witâs end