Don’t worry, I’m pretty sure it’s your Visual Studio 2022 configuration. Go to “Modify” and install whatever it asks for in the last lines of the Output Log.
Did what you said @Cory_Matthews @K3, installed all components and still keep getting this same error in the LOG
LINK : fatal error LNK1181: cannot open input file ‘delayimp.lib’
Repairing VS 2022 installation now again. ![]()
Ok, I have reinstalled Visual Studio 2022 with these components, deactivated the Pixel Streaming Plugin (WEBRTC) in the project and started the build and it seems to be working at the moment
. Sharing the settings screenshot from Visual Studio below:
The build failed again
Log.txt (417.0 KB)
Could you please update the FAB UE Plugin and Epic Games Launcher?
Everything is updated, Fab, Epic Games Launcher, Verified Unreal Engine 5.5.3 in Library, NVIDIA Studio Divers.
Could you please try the First Person Template? Don’t use the Virtual Production Template.
Reinstalled everything again with these settings, fixed the issue regarding MetaHuman (Missing Module.MetaHumanSpeech2Face.cpp.obj) and tried packaging and it worked
Ran it and it is working as intended.
Now I need to figure out how to hide the chat widget on a key press and have the text on screen as sub title when widget is hidden, and on key press, when widget is shown, the sub title hidden.
Not sure what I did, but sharing here for anyone else facing these issues.
FinalCopyWin64_UFSFiles.txt (1.8 MB)
Log.txt (263.4 KB)
Cook-2025.03.08-18.04.17.txt (199.6 KB)
FinalCopyWin64_NonUFSFiles.txt (6.1 KB)
FinalCopyWin64_NonUFSFilesDebug.txt (676 Bytes)
Awesome!
You can try searching the forum, as this topic has been discussed in previous posts. There are existing answers that can help you implement this functionality.



