Reply by k3kalinix | 2024-09-03 17:15:06
I will inform our unity team.
Reply by k3kalinix | 2024-09-03 17:15:06
I will inform our unity team.
Reply by luc118 | 2024-09-03 17:16:16
Awesome, please let me know what they say!
Reply by luc118 | 2024-09-03 17:17:22
Not now, but if you have time after lunch as well, do you think you could help me integrate the new “emotions” aspect of the update? I was the one to request that feature for the new update so I can trigger different talking animations based on her emotions. Hopefully that would be easier to integrate into my unity project than LTM!
Reply by k3kalinix | 2024-09-03 17:17:56
Before that, can you show me that ltm is enabled?
Reply by k3kalinix | 2024-09-03 17:19:20
Okey
Reply by luc118 | 2024-09-03 17:20:17
Thank you for the help so far, I appreciate it
Reply by luc118 | 2024-09-03 19:08:47
After successfully setting it up (without errors), I ran many tests to see if my NPC had working memory between sessions. After it was seen not working in unity, I tested it out in the ConvAI dashboard, telling the character my fav color and name. When resetting the session and starting a new one, she would forget who i was or my fav color. It is enabled within the dashboard and within unity, i even see the conversations saved in the memory tab. Is there something I am doing wrong regarding long term memory? Or maybe am I thinking of it incorrectly?
Reply by k3kalinix | 2024-09-03 19:10:19
Could you please share character id?
Reply by k3kalinix | 2024-09-03 19:37:28
<@282341162587521024>, do you have any error in the console?
Reply by luc118 | 2024-09-03 19:37:43
Character ID is: 82358812-5a5d-11ef-9fd7-42010a7be011
Reply by luc118 | 2024-09-03 19:37:55
Currently no, when I run my scene i do not
Reply by luc118 | 2024-09-03 19:38:21
But to my understanding, I think it goes deeper than not working in my unity project, since it is not working in the ConvAI Playground either
Reply by k3kalinix | 2024-09-03 19:38:35
Can i see LTMAPI.cs
Reply by k3kalinix | 2024-09-03 19:52:35
okay
Reply by k3kalinix | 2024-09-03 19:52:42
//ConvaiLogger.Error($“Exception caught: {exception.Message}”, ConvaiLogger.LogCategory.GRPC);
Debug.Log($“Exception caught: {exception.Message}”);
Reply by k3kalinix | 2024-09-03 19:52:49
do you remember these changes?
Reply by k3kalinix | 2024-09-03 19:53:06
Use Debug.LogError