Original Discord Post by rhaegartargaryen3656 | 2024-08-07 09:55:14
Hey guys,
Thank you for your continuous support.
I’m upgrading my WebGL project with new SDK version 2.0. Everything goes pretty well, no big issues at all.
I found something weird that maybe is a knowing issue, but I didn’t read any about that. After set everything up and confirm that Demo scene and my own scene builds and works well, I tried to add Eye Blinking feature to my Convai NPC (I’m using Ready Player Me). After that, I see , in Editor and in a deployed build, a strange move in Head blendshapes. I attach a recording about that. I know that it comes from Eye Blinking Component because if I remove it, everything goes as expected.
Let me know if you need more information about my project configuration or something else
Reply by rhaegartargaryen3656 | 2024-08-07 10:04:32
Yes, it was that. Now I see that sometimes eyeBlinkRight (16) goes to 1 when EyeBlinkLeft does not doing it, and looks like a wink.
Is it something that I need to adjust?
Embedded Content: NPC AI Engine - Dialog, actions, voice and lipsync - Convai | Behav…
Get the NPC AI Engine - Dialog, actions, voice and lipsync - Convai package from Convai and speed up your game development process. Find this & other Behavior AI options on the Unity Asset Store.
Link: NPC AI Engine - Dialog, actions, voice and lipsync - Convai | Behavior AI | Unity Asset Store