NPC with no objective in the Narrative Designer

Hi Community !!

I’m trying to create a narrative design situation when the NPC reaches a section in the narrative design, it waits for the user to ask a question rather than trying to generate a response and talking.
Is it possible to not have an objective in a section or is there a way to make the NPC wait for a user decision. (or to stop or discard it’s response when it reaches the narrative design section?)

Thanks in advance.

Hi, not sure if this is any use in your situation but convaiNPC.InterruptCharacterSpeech(); stops the response.

Hi @Tyke
Thanks so much for the reply. I tried adding convaiNPC.InterruptCharacterSpeech(); on the section start but a few words are still spoken by the NPC before it’s interrupted?
Is there a better way to use the call or another recommendation?
Cheers.

Hello @Nick_Clarke,

Why are you creating a section for this?

Hi @K3 ,
I’m trying to create a situation where

  1. The NPC waits for a question from the user.
  2. The NPC answers the question and waits for the next question.

N.B. There is no set order to how the questions can be asked so a linear flow is not the answer.
So currently I have a “waiting” section with no objective that waits for the decision questions.
Each decision leads to a section where the NPC answers. I check for when the NPC has stopped talking and when the NPC stops talking in that section I’m firing a trigger to return the NPC to the waiting section for the next question from the user.

When returning to the waiting section the NPC tries to create a response e.g. “I don’t know what event…” (that I tried to interrupt) however a few words are spoken before the interrupt kicks in.

If you have any clues on how to implement something like this I’d welcome the input.

Cheers,

@K3 & @Tyke,
Just a thought…
If there is a way to turn off all generated responses, perhaps I could turn off the response before the NPC reaches the “wait” narrative section and turn back on when it leaves the same section? This would essentially mute the NPC while it was waiting for the next question from the user?