Hi There,
Thanks so much for the reply. The approach was working for me but appears to not work any more for both the original and cloned NPCs.
And when @K3 tested it (above) it was working then. I wonder what happened?
Essentially, I don’t want the NPC to respond when entering the narrative design section, but rather just wait for the next decision.
(linked to the thread: NPC with no objective in the Narrative Designer)