Character stopped responding

In Convai 4.0.0, my character has just completely stopped responding. There is no voice or chat transcript. From what I can tell, nothing has changed on my end from a couple weeks ago from when I last worked on this. I noticed there was a 4.1.0 update, so I tried upgrading to that, but that did not make a difference.
Character ID: 40d62626-0a9f-11f1-b53d-42010a7be02c

I am noticing I am getting this warning (not sure if it has always been there for me)
```
<color=yellow>[16:46:36.704][Warning][Transport]: Failed to resolve emotion config for character 40d62626-0a9f-11f1-b53d-42010a7be02c: Failed to deserialize response to CharacterDetails: Error reading string. Unexpected token: StartObject. Path ‘boosted_words[0]’.. Continuing without emotion_config.
UnityEngine.Debug:LogWarning (object)
Convai.Runtime.Logging.UnityConsoleSink:Write (Convai.Domain.Logging.LogEntry) (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/SDK/Runtime/Logging/UnityConsoleSink.cs:43)
Convai.Domain.Logging.LogSinkExtensions:WriteIfEnabled (Convai.Domain.Logging.ILogSink,Convai.Domain.Logging.LogEntry&) (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/SDK/Domain/Logging/ILogSink.cs:52)
Convai.Runtime.Logging.ConvaiLogger:DispatchToSinks (Convai.Domain.Logging.LogEntry&) (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/SDK/Runtime/Logging/ConvaiLogger.cs:234)
Convai.Runtime.Logging.ConvaiLogger:LogMessageUnchecked (string,Convai.Domain.Logging.LogLevel,Convai.Domain.Logging.LogCategory,System.Exception) (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/SDK/Runtime/Logging/ConvaiLogger.cs:168)
Convai.Runtime.Logging.ConvaiLogger:LogMessage (string,Convai.Domain.Logging.LogLevel,Convai.Domain.Logging.LogCategory,System.Exception) (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/SDK/Runtime/Logging/ConvaiLogger.cs:139)
Convai.Runtime.Logging.ConvaiLogger:Warning (string,Convai.Domain.Logging.LogCategory) (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/SDK/Runtime/Logging/ConvaiLogger.cs:403)
Convai.Runtime.Logging.ConvaiLogger:Convai.Domain.Logging.ILogger.Warning (string,Convai.Domain.Logging.LogCategory) (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/SDK/Runtime/Logging/ConvaiLogger.cs:484)
Convai.Infrastructure.Networking.Native.NativeRoomController/d__121:MoveNext () (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/SDK/Infrastructure/Networking/Native/NativeRoomController.cs:732)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<Convai.RestAPI.CharacterDetails>:SetException (System.Exception) Convai.RestAPI.Services.CharacterService/<GetDetailsAsync>d__3:MoveNext () (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/Plugins/convai-csharp-rest-main/Services/CharacterService.cs:60) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<Newtonsoft.Json.Linq.JObject>:SetResult (Newtonsoft.Json.Linq.JObject)
Convai.RestAPI.ConvaiServiceBase/d__61<Newtonsoft.Json.Linq.JObject>:MoveNext () (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/Plugins/convai-csharp-rest-main/Services/ConvaiServiceBase.cs:109) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<Convai.RestAPI.Transport.ConvaiHttpResponse>:SetResult (Convai.RestAPI.Transport.ConvaiHttpResponse)
Convai.RestAPI.Transport.HttpClientTransport/d__4:MoveNext () (at ./Library/PackageCache/com.convai.convai-sdk-for-unity@6d3d9e103ee9/Plugins/convai-csharp-rest-main/Transport/HttpClientTransport.cs:96)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
```

The character does not respond either on the “new” playground, but does on the legacy playground

Could you please try using OpenAI LLMs?

Okay, yeah the OpenAI models work. Did something change to break all the others?

There was an issue related to Gemini. You may try again with Gemini now.

Yes, Gemini is working again. Thanks