As soon as I activate the Pixel Streaming plugin, the project can no longer be packed. What could be the reason for this? Does anyone here have any tips? I have also tried the Unreal forum.
Currently, our Unreal Engine SDK does not support Pixel Streaming in Unreal Engine 5.5. If you wish to use Pixel Streaming, we recommend switching to Unreal Engine 5.4, which supports this feature fully.
Unfortunately, we cannot provide an exact release date. Rest assured, we are working hard to expand compatibility, and any updates will be announced as soon as they are available.
@Meijestic@K3 We’ve successfully built UE with PixelStreaming and Convai for Linux. Not sure if the same works for Windows. What we have always needed to do in order to avoid linker issues is to disable the MetaHuman plugin before build (it’s only needed in the editor anyway). Can’t say for sure if it’s the same issue that’s experienced here, or if it’ll work on Windows, but it might be worth a shot.
Thank you, I had already done that. Unfortunately it didn’t work. The error message probably occurs if you put the Convai SDK in the project folder and do not use what is installed in the engine.(Standard Convai Plugin)
There are some differences in how the Linux and Windows versions of UE handle third-party dependencies. The key issue stems from the Pixel Streaming plugin in UE5.5, which shares the same library dependencies as Convai, resulting in a packaging conflict.
It’s also worth noting that we are using different versions of the grpc library on Windows and Linux, which could be another reason why the conflict is avoided on Linux. Additionally, the Linux build may compile third-party libraries in a way that sidesteps the issue.