Looking for when the player is talking. ( microphone detects voices ). I need to know when using microphone is receiving voices. (I need to create a timeout when not receiving words )
Hello @ddennis,
For this type of question, please refer to our documentation, which will help you find a quick solution: https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/blueprints-reference/convai-player
Player : Is Talking()
Boolean
Returns True is microphone audio is been streamed, false otherwise.
This always returns true when no voices are active, “True is microphone audio is been streamed,”
what does this mean?