Player “isTalking” . the chatbot “isTalking” works great, But is there any thing to do to set up the Player “isTalking”. I’m user Unreal 5.3 and your SDK vers 3.5.1
When I’m talking thru the mic or not, isTalking is always true.
Thanks, I installed the latest version, with no vail, but after that, I when to the ConvaiBasePlayer blueprint and added a variable called “isTalkingNow” and linked it to “OnFinished Talking(ConvaiPlayer)” and “OnStarted Talking (ConvialPlayer)” and used it on my code as shown above, and works great.
I got it to work great with Hands Free for the my project. Thanks again, I do not know why it does not work for me. but with this method work great now.
Thanks, Dennis