Original Discord Post by crycriesagain5113 | 2024-11-16 01:08:46
Hi <@1023671043287699568>, how to have NPC walk besides the player–when the player moves, NPC moves; when the player stops, NPC stops? I’m building mixed reality in Unity using Quest 3’s passthrough mode. Thank you.
Embedded Content: Adding Actions to your Character | Documentation
Follow these instructions to enable actions for your Convai-powered characters.
Link: Adding Actions to your Character | Documentation
Okay thank you. I have another question: I have a video in my scene, how to make a narrative design trigger become active when the video finishes playing?
Embedded Content: AI-powered Onboarding Character for Digital Twin Environments | Co…
This Unity tutorial shows you how to add a Convai-powered Tour Guide character for your 3D virtual environments. Convai’s Narrative Design Feature lets creators add spatial anchors in the 3D environment which guides the 3D AI character to navigate the world while following step-by-step instructions. The character follows instruction prompts comb…
Link: https://www.youtube.com/watch?v=wmhoNXUhc1U
Reply by crycriesagain5113 | 2024-11-17 03:35:27
<@1023671043287699568> If I want my NPC to walk like the NPC in this video https://www.youtube.com/watch?v=wmhoNXUhc1U, what and how should I add to my current animator?
Reply by k3kalinix | 2024-11-17 13:50:16
This depends entirely on your Action.
If you want to use the MoveTo action, you can check our Animator.
but i do not see a tutorial starter content and unityfactoryscene in my convai folder. Do you have access to Christina Smith’s animator? I want to do exactly what the above video tutorial does of moving the NPC