Unity AR Walking Character

Original Discord Post by _jasleenkaur | 2024-08-15 07:24:27

So I’m trying to use ConvAI characters in Unity AR Application, I want the character to basically “walk” And it is, but it’s walking at the same point over and over, I want it to go forward or backward or maybe change it’s scale, so how to do it? I tried using custom animations like Mixamo, that’s not giving satisfactory results. Also tried editing the C Sharp script but still unable to do so. Please guide me on how to proceed?

Reply by _jasleenkaur | 2024-08-15 07:32:04

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Reply by raghuvanshagarwal | 2024-08-15 07:46:44

Please check if nav mesh component is added to the character or not

Reply by k3kalinix | 2024-08-15 08:59:44

Hello <@929685559142654002>,
Welcome to Convai Community!

What exactly are you trying to do?

Do you want to use the character’s Move To Action?

Reply by _jasleenkaur | 2024-08-15 09:02:24

So basically, as in the playground, I want to make the character walk, in real life, using AR. As in Move To action, we require a gameobject, and i created one and used it. The character is moving, but staying at the same point, so i want to make the character actually travel to the gameobject.

Of course the gameobject seems as one of the ways to make character move, I’m open to any other ways possible too

Reply by k3kalinix | 2024-08-15 09:08:52

I see, okay.
As my teammate said, you need to add NavMesh Agent to the NPC.
Normally you also need the Navmesh Surface Component for the ground.
But you don’t have a specific ground for AR.
So I think you need to do some research on this.

This conversation happened on the Convai Discord Server, so this post will be closed.