Game Engine: Unity
Export Target: WebGL
Issue Summary:
We have a program that exports as WebGL. Can we read the session ID from the Unity? So, the program can automatically download the complete chat history once the conversation ends. I can download the chat history using a Python script by first checking the memory for the session ID, then using that session ID to download the latest chat history. If the chat session ID can be directly read in Unity, it can retrieve the full chat history for each conversation when we have multiple conversations running simultaneously.