Hello @Ajinad,
Could you please share your Unreal Output Logs after reproducing the issue?
Make sure to clear the logs before starting the level to avoid clutter, and then test the interaction. This will help us see exactly what’s happening. Let me know if you need help finding or exporting the logs!
LogDebuggerCommands Repeating last.txt (15.7 KB)
Hello @Ajinad,
Thanks for your patience, and sorry for the delayed response due to a high volume of support activity.
Just to clarify: the NavMesh Bounds is primarily required for navigation-related behaviors such as MoveTo and Follow Me actions. In your case, if the character is not acknowledging the apple, it might be related to the character’s description or personality setup rather than a technical issue with object detection.
Here’s what you can try:
- Review the character’s description and ensure it encourages interaction with objects in the environment.
- Alternatively, create a fresh character without any description or knowledge base and test the behavior again.

