When I use the curly brackets to make a variable and then later try to set that variable with the “set narrative design keys” in Unreal engine, my character just reads out the words in the curly brackets. What am I doing wrong?
Hello @milkyisreallycute,
Welcome to the Convai Developer Forum!
Could you please confirm which version of the Convai Unreal Engine plugin you’re using? Additionally, sharing a screenshot of your blueprint setup would help us better understand the issue and guide you more effectively.
For sure! Thank you for your reply. Im using V 3.3.0
I will try to upload a print screen of my engine
Could you please share the Character ID?
When do you set this?
Yup! 2c078c16-e800-11ef-858e-42010a7be016
For testing purposes, could you Set after BeginPlay? And enter the value by manually, just like in the documentation. In addition, also add a print string node.
I did try that to the same result
could it be that my plugin version is older?
I’ll test it tomorrow and let you know.
sure, thanks for the help
Hello @milkyisreallycute,
Please try creating a new Unreal Engine project and follow the steps below using version 3.5.2 of our plugin:
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Download the ZIP file that matches your Unreal Engine version from our latest release: Convai Unreal SDK 3.5.2
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In your Unreal project directory, create a Plugins folder if it doesn’t already exist.
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Move the Convai folder from the ZIP into the Plugins folder.
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Open your project.
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Go to Project Settings > Convai and enter your API key.
Let us know if the issue persists after this clean setup!
Thank you I will try it and get back to you! Sorry I just saw this now
This fixed it! It must have just been the plugin version. Thank you so much!
You can also try our 3.5.3 beta update.
Thanks! I was also wondering if there is a way to trigger actions from narrative design? Like adding specific actions for the character to do in specific sections.
No, you have to do it manually in the Unreal Engine.
ok. Thanks again!