UE5 - SB_Main Chat Widget

Original Discord Post by _nana_92 | 2024-07-28 10:20:38

Hello guys, I’ve been delving back into Convai plugin again. Previously, I remember there was a built-in mechanism where the actual SB_Main chat appears only as you’re nearing or facing the ConvaiBaseCharacter we added in the scene, then it disappears when you face away [with a fluid fade in and out animation]. How can I get that feature back, please? I do not wish to continue seeing the dialogue box as I move around and interact with the rest of the 3D scene, it clashes with my existing UI widgets. Can you please help me here or guide me to a video or a thread if this has already been addressed in the past? Much appreciated. [I’m working with UE5]

Reply by k3kalinix | 2024-07-28 10:23:29

Hello <@710013224245919774>,

Reply by k3kalinix | 2024-07-28 10:23:59

To change the visibility to the chat widget, go to your player blueprint and apply the following blueprints.

Images:

Reply by k3kalinix | 2024-07-28 10:24:47

So you can control it with different events. I used beginplay as an example.

Replying to k3kalinix’s Message

Reply by k3kalinix | 2024-07-28 10:23:59
To change the visibility to the chat widget, go to your player blueprint and apply the following blueprints.

Reply by _nana_92 | 2024-07-28 10:25:33

Awesome - thank you so much for your prompt response. I’ll go ahead and try that and will let you know if I face any issues.

This conversation happened on the Convai Discord Server, so this post will be closed.