Unity VR Android Build No Audio Input

Replying to coltonix.'s Message

Reply by coltonix. | 2024-11-19 17:58:47
What about my case? <@1023671043287699568>

Reply by k3kalinix | 2024-11-19 18:00:39

Are you using the Build and run option?

Replying to k3kalinix’s Message

Reply by k3kalinix | 2024-11-19 18:00:39
Are you using the Build and run option?

Reply by coltonix. | 2024-11-19 18:00:55

Just the Build option

Reply by coltonix. | 2024-11-19 18:01:37

I then put the apk to my google drive and then install it from my quest

Reply by k3kalinix | 2024-11-19 18:02:29

I see, is this a new project?

Reply by coltonix. | 2024-11-19 18:19:27

It is actually the same project that we made during our call and screensharing

Reply by k3kalinix | 2024-11-19 18:20:37

I see. Are you using the latest version of the Convai SDK?

Reply by coltonix. | 2024-11-19 18:21:39

I believe so. I used the package you sent me before it was officially released a month later

Reply by k3kalinix | 2024-11-19 18:21:49

Okay.

Reply by coltonix. | 2024-11-19 18:25:39

I forgot my headphone today but can we do screensharing plus texting?

Reply by k3kalinix | 2024-11-19 23:28:45

If you are available, we can check tomorrow.

First option

Set Internet Access to Require in the project settings

Second Option

Create path Asset/Plugins/Android, and place the custom AndroidManifest.xml file in it (granting internet access )

<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools">

    <uses-permission android:name="android.permission.INTERNET" />

    <application>
        <activity android:name="com.unity3d.player.UnityPlayerActivity"
                  android:theme="@style/UnityThemeSelector">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
        </activity>
    </application>
</manifest>

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