Unity Web build - ever response from NPC removes the frist sentance

What do you need help with?

Bug report

Installation method

UPM

Issue area

Voice Interaction / Microphone

Impact

Normal - something is not working as expected

Unity version

Unity 6.3

Convai Unity SDK version

WebGL_SDK v3.0.1

Character ID

d31f7d12-78df-11f1-83d9-42010a7be02f

Target platform

WebGL

Where does it happen?

Both sample and custom scene

Short summary

ever response from NPC removes the frist sentance

What happened?

When running the app in Chrome, Edge the NPC accepts and response to a chat via typing or over mic. however the first sentance on any attempt to communicate is droped.
Example, i will say “Hello” NPC’s typed respond will be something like “Hello how are you. I am Terry can you tell me about…” however the verbal response will alway miss the first sentance that in this case is the “Hello how are you.” This is the case with every response from then on.

What did you expect?

the whole conversation to be verbally repeated

Steps to reproduce

  1. Start character in Webgl format
  2. type or say response into mic
  3. rerview what is said to what comes back in the chat canvas.

Unity Console errors or build logs

no errors as this can not be tested inside unity

Screenshots, recording, logs, or minimal repro

[WebAgree1.framework.js.gz9 UnityMe.txt (9.14 KB)

I checked the relevant documentation, resources, and similar forum posts before posting.

on

I confirm that I did not include API keys, tokens, passwords, secrets, private character data, private conversation logs, or customer data.

on

WebGL V3 is no longer receiving updates.

Please use the latest Convai Unity SDK version from the Unity Asset Store or UPM and test again.

You can follow the latest Unity setup video here: