Reply by k3kalinix | 2024-01-24 19:49:26
Still you are using low option
Reply by k3kalinix | 2024-01-24 19:49:26
Still you are using low option
Reply by k3kalinix | 2024-01-24 19:49:53
Select PC High
Reply by k3kalinix | 2024-01-24 19:51:57
<@711465199001010298>
Reply by k3kalinix | 2024-01-24 19:51:58
Reply by k3kalinix | 2024-01-24 20:20:21
If you have any other questions, please do not hesitate to ask.
We would be very grateful if you could leave a comment on our store pages with your company name or the name of your project. We value your feedback and comments as they help us improve our services and products.
Asset Store: NPC AI Engine - Dialog, actions, voice and lipsync - Convai | Behavior AI | Unity Asset Store
Reply by eggman28 | 2024-01-24 20:29:19
Thanks for your help to fix this <@1023671043287699568> ! Have posted review.
For those that might have similar issue later, the answer is not to use Character Importer with the WebGL demo project. Instead, creata a new 3D project, add the Convai WebGL SDK and then Character Importer works fine with that build !
Reply by k3kalinix | 2024-01-24 20:29:40
Thank you!
Reply by amit.chai | 2024-02-02 18:55:11
Hi! Im new here. Does anyone tried to run a webgl build on mobile? is this possible?
Reply by enormousvampire | 2024-02-02 19:42:03
Hey so WebGL has some issues with iOS
Reply by enormousvampire | 2024-02-02 19:42:14
But works perfectly on Android and all other platfroms
Replying to enormousvampire’s Message
Reply by enormousvampire | 2024-02-02 19:42:03
Hey so WebGL has some issues with iOS
Reply by amit.chai | 2024-02-02 22:11:03
Thanks, is there a guide how to set it? should I use the webgl version? or the standard version?
Replying to amit.chai’s Message
Reply by amit.chai | 2024-02-02 22:11:03
Thanks, is there a guide how to set it? should I use the webgl version? or the standard version?
Reply by enormousvampire | 2024-02-03 10:27:58
We are looking into it currently. Hoping to resolve it by this week
This conversation happened on the Convai Discord Server, so this post will be closed.