Reply by vue5677 | 2024-07-26 16:34:46
is there a problem?
Reply by vue5677 | 2024-07-26 16:34:46
is there a problem?
Reply by freezfast | 2024-07-26 16:54:40
Thank you for sharing, looking into it
Reply by freezfast | 2024-07-26 16:55:46
I do not see any of the Convai functions being triggered, are you sure the player has the parent set to ConvaiBasePlayer?
Reply by vue5677 | 2024-07-26 17:36:10
this is the BP that i am using for my game
Reply by freezfast | 2024-07-26 17:46:52
Double check the player in the scene is the same one you hav in the image, I doubt it’s not the same because the Convai chat widget and settings menu are not there in th video
Reply by vue5677 | 2024-07-26 18:04:45
its a child
Reply by vue5677 | 2024-07-26 18:04:51
of the original bp
Reply by freezfast | 2024-07-26 18:05:54
I see, can you try the same exact steps as in the tutorial and ensure it works, then from there you can add your custom child blueprint
Reply by vue5677 | 2024-07-26 18:06:40
i am using the original
Reply by vue5677 | 2024-07-26 18:06:46
but does not work
Reply by vue5677 | 2024-07-26 18:06:53
yeah i did the tutorial like 4 times
Reply by vue5677 | 2024-07-26 18:07:45
i checke the ids like 4 times
Reply by freezfast | 2024-07-26 18:08:06
I see, in that case you can try copying the content folder from the latest release on github
Reply by freezfast | 2024-07-26 18:08:38
Something is blocking the push to talk button, it’s not being triggered and therefore all the plugin logic is not being triggered
Reply by vue5677 | 2024-07-26 18:09:53
this one?
Reply by vue5677 | 2024-07-26 18:12:34
I have a plugin in windows called fxsound and I deactivated it but it still doesn’t work, but if I do a microphone test with the f10 key everything works fine and it recognises the microphone normally, I can record without any problem.