Hi, loving the plugin. It works perfectly fine on Unreal Engine 5.5 from EGS.
We’re having problems getting it to run on our source UE (AngelScript) though.
The plugin builds fine. When enabled, during loading, it crashes while calling RegisterFunctions() for ChatbotComponent.
We have tried:
Using older plugin versions (3.5)
Removing UFUNCTION on as many function definitions as possible
Altering the loading phase of the plugin
The stack trace displays 0xfffffffff for InArray, with Num=24.
Here’s the debugger output around the crash:
‘UnrealEditor.exe’ (Win32): Loaded ‘E:\UE\5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll’. Symbols loaded.
I wanted to inform you, this issue also occurs with Unreal 5.6 source build, with 3.6.1 release from github. Same message. Here’s some debug info if that helps:
Since you’re using a custom build of Unreal Engine, it’s possible that this environment introduces compatibility challenges not present in the standard version.
To assist further, we recommend the following:
Please add breakpoints around the engine function where the crash occurs during the RegisterFunctions() call.
This will help identify the exact invalid pointer or memory access causing the issue.
Given that you’re on a non-standard Unreal build, debugging locally on your setup is the most effective way to pinpoint the root cause.
Hi, unfortunately, we don’t provide dedicated support for non-vanilla Unreal engine builds. To get dedicated support, please consider switching to our Enterprise Tier.