Using these avatars in games?

Hello, I was wondering if it is required for game projects to utilise some form of XR in order to incorporate these avatars.

I am a master’s uni student doing my conversion course in computer science and my game revolves around conversing with NPCs and choosing the right option out of 3 based on what they say.

All I would really be using these NPCs for is to look human and maybe enable lip syncing, if I have the time to do so. I can use AI voicing but I am open to just recording the voice lines myself.

Would this use case be alright then, sorry if this is a dumb question, only recently just found out about this.

Hello @Caironyx,

I don’t quite understand your question. You’re free to use any character you like, and for lip-syncing, Convai supports ARKit, OVR, and Reallusion Plus blendshapes. You can also select a built-in voice for your character or, if you prefer using your own recordings, consider using a custom voice via ElevenLabs (requires a Pro subscription on their end).

Hello,

Sorry what I meant was that, all I was thinking of using the characters for was to just to have NPCs that look human. The game itself doesn’t use any form of XR, it’s just transitioning between still 3D scenes, where I might not even have lip syncing in them in case I run out of time - I’m not sure if I need to animate the lip syncing myself on these models. The NPC dialogue I will have written myself, where all that changes to it is whether it is interrupted and plays a specific set of dialogue before returning to the dialogue that was previously interrupted.

Would I be able to use these characters in unity just for the models essentially?

Again sorry if this is a weird question, just wondering if these models are suitable to be imported into unity when really all I want to use them for is having NPC models that look human and are free.

Thanks for reading, please let me know if I should elaborate more.

Which Characters?

Just any that are already created, or ones that I create myself on here, I just want to be able to use the models themselves, they don’t need to be animated or anything, just a model that I can add a voice to the dialogue?

Also am I able to separate the audio files of the AI character’s voice from the model itself so I can replay the voice clips when the dialogue is interrupted via input in the game.

Thanks

Also if you give the AI a voice, can you still have them read specific lines, without prompting them. For example, say I have the script and dialogue for my game all done and just want the AI to provide a voice for that dialogue. Can I give the AI a voice just for that?

Currently, avatar models created on convai.com are not available for direct use inside game engines. If you’d like to use these characters, you can design them in Avatar Studio and use them within Convai Sim:

If you’re working in a game engine like Unity or Unreal, you’re free to use any custom characters, downloadable from Unity Asset Store, Unreal Engine Metahuman, or FAB. Convai is not dependent on any specific character model.

Yes, the AI character can read specific lines using a voice you’ve assigned. However, if you want to separate the audio files, store them, and replay when dialogue is interrupted, you’ll need to implement that logic manually. This level of customization is entirely up to your own development implementation.