Your project must be a C++ project. Blueprint-only projects are not supported with the beta package.
Also note that lip-sync is not yet supported in this beta version.
For installation, you only need to add the components exactly as shown in the video and documentation. There is no parent class change required.
Additionally, I strongly recommend testing the plugin in a new, empty Unreal project first, before moving it into your main project. This will help you confirm the setup is correct and avoid conflicts from previous project settings.
I’ll start a new C++ first person based Unreal game project to implement the plugin first to ensure everythign is working as intended, then proceed to import the MetaHuman for implementation into this project.
Does the team have the steps to follow precisely for this implementation, it would be most helpful and save a lot of time trying to document all the steps point by point for the research team.
Hello! I’m also facing the same issues with the Convai Face BP. I tried following the tutorial but with a C++ project. Also, instead of putting the chatbot component on the player BP like in the tutorial, I placed it in a metahuman BP with the “Actor“ class. I tried looking for where the compiling issue is, and saw it was in the lip sync under the Event Graph.