4.0.0-Beta 19 Triggering actions from narrative

Hello,

In UE 5.7 I need a metahuman to move to player character on a section received event. I cannot find which blueprint node can trigger that basic action. Asking the metahuman something like “can you get closer, since you are too far” doesn’t do nothing. The metahuman acknowlegdes ("OK. Now I’m closer to you), but stays in exactly the same position.

The nav mesh seems to be OK, the metahuman has the PawnFloatingMovement component and derives from Pawn class, but I can’t get Move To action to work.

Any and all help will be much appreciated.

Thanks.

Hello,

Could you please share the logs?