AI charcter disappears upon moving to spot

Original Discord Post by michael_34577 | 2024-08-08 19:14:29

My ai convai character disappears again when told to go to a picture with a trigger that plays a video. is it ok to make a trigger an object for the ai to go to or does it have to be an empty object. this is all done in unreal. the ai is ok going to all othe places with the empty object but when it comes to the place which also has a trigger he disappears.

Reply by mighty_brute | 2024-08-09 06:07:02

Hello <@1128706588539097099>,
Refer to this document for instructions on how to use Narrative Design in Unreal Engine. Narrative Design - Google Docs

Embedded Content:
Narrative Design
This is a simple demo about how to use Narrative Design in Unreal Engine. Below, you can see a simple Narrative Design consisting of 2 triggers: “On Player approach it” and “Reached Monument,” and 3 sections: “Welcome,” “Escort Player to Monument,” and “Speak about the Monument.” For this…
Link: Narrative Design - Google Docs

Replying to mighty_brute’s Message

Reply by mighty_brute | 2024-08-09 06:07:02
Hello <@1128706588539097099>,
Refer to this document for instructions on how to use Narrative Design in Unreal Engine. Narrative Design - Google Docs

Reply by michael_34577 | 2024-08-09 12:12:09

Thank you for that i will see if that works for triggering the video to play

Replying to mighty_brute’s Message

Reply by mighty_brute | 2024-08-09 06:07:02
Hello <@1128706588539097099>,
Refer to this document for instructions on how to use Narrative Design in Unreal Engine. Narrative Design - Google Docs

Reply by michael_34577 | 2024-08-09 15:46:13

ok i see this documentation but it is not real clear do i need to create a trigger box for it ??? is there a video tut to follow along about this

Reply by mighty_brute | 2024-08-12 04:30:05

It’s up to you how you want to call the InvokeNarrativeDesignTrigger function. In this documentation, I have used OnBeginOverlap.

There is no video tutorial available at the moment.

Let me explain again: there are two main functions—InvokeNarrativeDesignTrigger and OnNarrativeSectionReceived event. Based on certain conditions, you can invoke the trigger, and when you receive the OnNarrativeSectionReceived event, you can check which section was received and write the logic accordingly.

Replying to mighty_brute’s Message

Reply by mighty_brute | 2024-08-12 04:30:05
It’s up to you how you want to call the InvokeNarrativeDesignTrigger function. In this documentation, I have used OnBeginOverlap.

There is no video tutorial available at the moment.

Let me explain again: there are two main functions—InvokeNarrativeDesignTrigger and OnNarrativeSectionReceived event. Based on certain conditions, you can invoke the trigger, and when you receive the OnNarrativeSectionReceived event, you can check which section was received and write the logic accordingly.

Reply by michael_34577 | 2024-08-12 11:47:55

Thank you!!

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