Triggers and Multiple ConvAI's with UE 5.4

Original Discord Post by mark_jacobs | 2024-08-12 20:49:36

I am trying to put multiple ConvAI characters into my Unreal Engine 5.4 app. I am comfortable getting the AI’s into the app, but I am having trouble using Triggers with them and all of the documentation or online videos seem to lack detailed instructions and examples.

I am trying to Trigger an AI appearing after the player has a conversation with another AI. I have no problem setting up the narrative structure for the initial conversation, but then can’t figure out how to use Triggers to get UE 5.4 to add a new AI (or how to effectively use Triggers within the ConvAI Narrative Design part of the website).

When I try to add a trigger to an existing Section, the Trigger ID dropdown menu blurs the screen but doesn’t let me choose or put in a Trigger ID. Please help. This is crucial for my project.

Reply by mark_jacobs | 2024-08-13 02:09:51

I was able to deal with the trigger being blurry issue, but I need to understand how to send information about completion of a section of designed narrative back to UE 5.4. How can the engine know a section of the narrative design is finished so it can then be programmed to move on?

Reply by mighty_brute | 2024-08-14 05:21:59

Hello <@800401829804245014> ,

Refer to this document for instructions on how to use Narrative Design in Unreal Engine. Narrative Design - Google Docs

Embedded Content:
Narrative Design
This is a simple demo about how to use Narrative Design in Unreal Engine. Below, you can see a simple Narrative Design consisting of 2 triggers: “On Player approach it” and “Reached Monument,” and 3 sections: “Welcome,” “Escort Player to Monument,” and “Speak about the Monument.” For this…
Link: Narrative Design - Google Docs

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