Call to "Start Talking" Crashes Android Deployment

I am currently integrating a UE5.4 character to UE5.6 and deploying to Pixel 6 Android device.

The character works properly from UE5.4 on Android Device.

The UE5.6.0 character works fine when run from the editor.
On Android, the character appears on the device.
The app crashes when communication with Character is attempted:

I replaced the “Start Talking” command with “Send Text” and the results are the same.

I am including the Android Log.
I Think the crash starts on line #2506:
AndroidCallstack.txt (1.0 MB)

Here is the editor Log from the QuickLaunch:
QuickLaunchResults.txt (248.3 KB)

I am also including the Build Log, if it helps:
ConvaiCharacterAndroidBuild.txt (257.7 KB)

Thank you for your attention and time.

Hello @Chris,

This is the same issue. We’re working on a fix, and it will be resolved in the next update.

Thank you very much for reposting your reply.

You saved me some otherwise redundant debugging attempts.

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