Can a floating upper body only avatar work with Convai?

I want to create a hyper-realistic Convai AI avatar as a floating half-body character, from the waist up including hands/arms or from the shoulders up, similar to Meta Codec Avatar, but driven by Convai.

This idea would allow me to reduce the animation and joints tracking & animation required, as well as allow me to treat the avatar more like a “hologram”, with a pixelated digital effect at the bottom of the character as it floats at the appropriate estimated human-height from the ground.

  1. Has anyone attempted this potential avatar visualization with Convai? Is this even possible, a half-body avatar with Convai?
  2. I assume an invisibility/opacity shader could be added to the 3D avatar mesh to only show the upper body or head & shoulders with a digital holographic effect at the bottom. But, has anyone seen an example of this kind of avatar?
  3. Is anyone aware of a Convai example that looks similar to Meta’s Codec Avatar, but under AI control?

Hello @duane,

On the game engine side, Convai is not dependent on any specific character visual. You can use an empty object, a simple mesh, or your own custom avatar. The hologram effect you described can be achieved with your own materials/shaders and VFX in Unity or Unreal.

At the moment, Avatar Studio does not support this visualization out of the box, and we don’t have an official example.