What do you need help with?
Question
Installation method
Manual installation / GitHub
Issue area
Blueprint Components
Impact
Blocker - I cannot continue
Unreal Engine version
5.5.4
Convai Unreal Engine Plugin version
GitHub release 4.0.0-beta.21
Project setup
Not sure
Target platform
Unreal Editor
Where does it happen?
Sample / demo setup
Short summary
NPC Movement speed too high, runs for small distance and sliding feet for turning
What happened?
When asking the NPC to move to a target (cube), they move at high speed, run and the turn afterwards is sliding.
What did you expect?
I expected a slower movement, walking animation and the 90/180 degree feet turning animations with lifting the feet.
I managed to change to a walking animation by increasing the 1.2 comparison value in F_MovementState inside the SetMovement part of the convai_Metahuman_BodyAnim blueprint event graph.
I would like to know how to change the (max) speed (related to the FloatingPawnMovement component perhaps, as this changed in the new setup?) and if it is possible to change the turning animation after the walking.
Steps to reproduce
- Integrate convai in UE , add a metahuman, set it up and add an object in their environment (in the VR template which already has a Nav Mesh set up)
- Play the application in VR and ask the NPC to move to the object, here a cube
Screenshots, recording, logs, or minimal repro
I checked the relevant documentation, resources, and similar forum posts before posting.
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