Original Discord Post by flaxias | 2024-08-12 14:46:25
When telling my character (using reallusion, with anim bp v0.2.1) to follow me, it’s not turning to facing me, but walking sideways instead.
What could be the reason for this?
Thanks
Original Discord Post by flaxias | 2024-08-12 14:46:25
When telling my character (using reallusion, with anim bp v0.2.1) to follow me, it’s not turning to facing me, but walking sideways instead.
What could be the reason for this?
Thanks
Reply by k3kalinix | 2024-08-12 14:47:24
Hello <@320573926759464970>,
Welcome to Convai Community!
Reply by k3kalinix | 2024-08-12 14:47:32
Could you please share console logs?
Reply by flaxias | 2024-08-12 14:49:50
Here it is, thanks for the help
Reply by k3kalinix | 2024-08-12 14:53:43
Did you test our Action Sample Project?
Reply by flaxias | 2024-08-12 14:57:19
Yes, it’s working properly, except the axe is not picked up when told to do it. But the axe holding animation is played.
Reply by k3kalinix | 2024-08-12 14:57:42
<@&1163218672580575372>
Reply by flaxias | 2024-08-13 07:08:13
Sorry, any update on this?
Reply by k3kalinix | 2024-08-13 07:14:43
There is a backend issue.
My teammates are checking.
Reply by k3kalinix | 2024-08-13 07:15:02
I will inform you when it is resolved.
Reply by flaxias | 2024-08-13 07:47:25
okay, thank you
Reply by flaxias | 2024-08-13 11:36:09
Here’s what it looks like, please help
Attachments:
Reply by flaxias | 2024-08-13 11:39:47
Is there no sample using reallusion instead of metahuman?
Replying to flaxias’s Message
Reply by flaxias | 2024-08-13 11:36:09
Here’s what it looks like, please help
Reply by freezfast | 2024-08-13 11:40:50
very strange indeed, we’re uploading a new update to Reallusion animation blueprint to fix an issue with talking animation, not sure if it is related to this issue here though
Reply by freezfast | 2024-08-13 11:41:56
one thing comes to mind, we’re using the tick event on the ConvaiBaseCharacter blueprint to turn the character, if you are using the tick event on your reallusion blueprint can you try adding a call to parent tick?
Replying to flaxias’s Message
Reply by flaxias | 2024-08-13 11:39:47
Is there no sample using reallusion instead of metahuman?
Reply by freezfast | 2024-08-13 11:42:18
Can’t unfortunately due to licensing issues
Reply by flaxias | 2024-08-13 11:42:24
I’m not using anything on the blueprint
Reply by flaxias | 2024-08-13 11:42:40
just child of the base character with nothing added
Reply by flaxias | 2024-08-13 11:43:33
It’s turning sometime, but not fully, so it will walk sideway