Reply by flaxias | 2024-08-13 11:43:52
but only 1 or 2 time and then it will stop turning completely
Reply by flaxias | 2024-08-13 11:43:52
but only 1 or 2 time and then it will stop turning completely
Reply by freezfast | 2024-08-13 11:44:47
This is useful information, that means the movement component is not rotating the character towards the direction it’s moving
Reply by freezfast | 2024-08-13 11:45:13
Should be a simple check box variable on the pawn movement component, let me check and let you know
Reply by flaxias | 2024-08-13 11:45:43
Thank you, I’ll be waiting
Reply by flaxias | 2024-08-13 11:52:17
Also, in the action sample the character turn toward us when we start talking, but it’s not doing that with the reallusion anim
Reply by freezfast | 2024-08-13 14:31:27
Hi <@320573926759464970>, the only thing i could find that would make the character walk side ways is if you check Use Controller Rotation Yaw
so make sure it is unchecked
Images:
Reply by freezfast | 2024-08-13 14:32:21
Other than that I will need help from you to replicate the issue, perhaps by giving us the steps you went through to have this issue, you can start in a from scratch project with just one character to check
Reply by freezfast | 2024-08-13 14:36:11
I see in that case, I suggest you try in a new project and use our latest animation blueprint (should be updated by tomorrow to 0.2.2), additionally, you can try running the Move To Location or Actor
function directly on the character blueprint to test the character walking without Convai AI
Images:
Reply by flaxias | 2024-08-13 14:43:55
It’s walking, but still without turning around
Reply by flaxias | 2024-08-13 14:45:22
Here’s the character I’m using if you want to have a look
Embedded Content:
SK_Reallusion.zip
Link: SK_Reallusion.zip - Google Drive
Reply by freezfast | 2024-08-13 14:48:02
Sure thank you, is this a UE project?
Reply by flaxias | 2024-08-13 14:48:12
Only the .uassets of the character
Reply by freezfast | 2024-08-13 14:48:50
if possible could you share a simple UE project with the issue, would help us get right into the issue
Reply by flaxias | 2024-08-13 14:48:54
I’m trying with another character now
Replying to freezfast’s Message
Reply by freezfast | 2024-08-13 14:48:50
if possible could you share a simple UE project with the issue, would help us get right into the issue
Reply by flaxias | 2024-08-13 14:48:58
Okay
Reply by flaxias | 2024-08-13 15:15:27
I made a new project and imported the same character, and now it’s working
Reply by flaxias | 2024-08-13 15:15:37
Thank you for the help, I’ll try using this in the old project
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