Hi, I’m having trouble compiling with the Convai Modding Tool. I’m attaching the log below in case someone can help me figure out what’s going on. Thanks in advance!
Project Default.txt (14.2 KB)
@K3 anybody?
We’ll check as soon as we can.
Where are you getting this error?
I’m getting this error when trying to compile a project using the Convai Modding Tool
The build process starts, but then fails partway through. I’ve attached the full log above. Let me know if you need any other info!
Why do you compile?
Please follow the documentation.
Just to clarify — I wasn’t trying to compile manually. The error shows up automatically when the prompt opens after running the .exe
from the Modding Tool.
The error is coming from the engine itself. Try compiling another project to see if the error occurs there as well. I suspect something is wrong with the engine installation itself. You can also see in the logs you shared:
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
Try updating your NuGet packages and verifying your Visual Studio version to see if that resolves the issue.