Error on latest version of UE5.6 plugin

HI, We are encountering this error when interacting with character on the latest version of UE5.6 plugin, the character does not respond and errors out after about 25 seconds.

Log bellow
PIE: Server logged in
PIE: Play in editor total start time 0.233 seconds.
LogAudioCaptureCore: Display: FAudioCaptureWasapiStream::GetCaptureDeviceInfo: no default capture device found
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → LockAlways
LogViewport: Display: Viewport HideCursorDuringCapture Changed, False → True
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → CaptureDuringMouseDown
LogViewport: Display: Viewport MouseLockMode Changed, LockAlways → LockOnCapture
LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
ConvaiSubsystemLog: Warning: gRPC channel not ready yet.. Current State: GRPC_CHANNEL_IDLE
ConvaiGRPCLog: AsyncGetResponse started | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiGRPCLog: Warning: OnStreamInit: Status.ok():Ok | Debug Log: | Error message: | Error Details: | Error Code:0 | Character ID:ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID:-1
ConvaiChatbotComponentLog: Warning: UConvaiChatbotComponent Get Response Failed! | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: UConvaiChatbotComponent Request Finished! | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run
LogWorld: UWorld::CleanupWorld for MAP_Mansion, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
ConvaiChatbotComponentLog: Cleanup | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7, StreamState=4
LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7, StreamState=2
LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
LogPlayLevel: Display: Destroying online subsystem :Context_21

Hello @j.good,

Could you please share all the logs?

I have clear on PIE so these are all of the logs for hitting play and typing hi to the character.

LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion
LogPlayLevel: PIE: StaticDuplicateObject took: (0.081370s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/SICKA_mansion/Maps/MAP_Mansion.MAP_Mansion to /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion.MAP_Mansion (0.081401s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
LogChaosDD: Creating Chaos Debug Draw Scene for world MAP_Mansion
LogPlayLevel: PIE: World Init took: (0.001611s)
LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Remote Audio
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
LogInit: FAudioDevice initialized with ID 10.
LogAudio: Display: Audio Device (ID: 10) registered with world ‘MAP_Mansion’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
LogLoad: Game class is ‘ConvaiDemoGM_C’
LogWorld: Bringing World /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion.MAP_Mansion up for play (max tick rate 0) at 2025.08.04-21.24.41
LogWorld: Bringing up level for play took: 0.090317
LogOnline: OSS: Created online subsystem instance for: :Context_24
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
r.Streaming.PoolSize = “2500”
Cmd: voice.MicNoiseGateThreshold 0.01
voice.MicNoiseGateThreshold = “0.01”
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = “0.001”
PIE: Server logged in
PIE: Play in editor total start time 0.233 seconds.
LogAudioCaptureCore: Display: FAudioCaptureWasapiStream::GetCaptureDeviceInfo: no default capture device found
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run
LogWorld: UWorld::CleanupWorld for MAP_Mansion, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
ConvaiChatbotComponentLog: Cleanup | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10, StreamState=4
LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10, StreamState=2
LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
LogPlayLevel: Display: Destroying online subsystem :Context_24
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MetaHumans/Darwin/BP_Darwin.BP_Darwin
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_15
LogSourceControl: Attempting ‘p4 client -o zukry-AI’
LogSourceControl: Attempting ‘p4 client -o zukry-AI’
LogSourceControl: P4 execution time: 0.1007 seconds. Command: client -o zukry-AI
LogSourceControl: P4 execution time: 0.1054 seconds. Command: client -o zukry-AI
LogSlate: Window ‘BP_Darwin’ being destroyed
LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
ConvaiChatbotComponentLog: Cleanup | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
LogTexture: Display: Building textures: /Game/Mesh/Colthing/New/T_Unisex_tal_nrw_dressOxford_PackedB.T_Unisex_tal_nrw_dressOxford_PackedB (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/Mesh/Colthing/New/T_Unisex_tal_nrw_dressOxford_PackedA.T_Unisex_tal_nrw_dressOxford_PackedA (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/Mesh/Colthing/New/T_Unisex_tal_nrw_dressOxford_N.T_Unisex_tal_nrw_dressOxford_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1298.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_Vitrin2DoubleDoor_ORM.T_Vitrin2DoubleDoor_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_Vitrin2DoubleDoor_BaseColor.T_Vitrin2DoubleDoor_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_KnightCloth_ORM.T_KnightCloth_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_OilpaintSet6.T_OilpaintSet6 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 174.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_KnightCloth_BaseColor.T_KnightCloth_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_Vitrin2DoubleDoor_Normal.T_Vitrin2DoubleDoor_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 562.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_KnightCloth_Normal.T_KnightCloth_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 562.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_RoofTileV2_Normal.T_RoofTileV2_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1234.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_RoofTileV2_BaseColor.T_RoofTileV2_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_RoofTileV2_ORM.T_RoofTileV2_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_VitrinSingle_ORM.T_VitrinSingle_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_VitrinSingle_BaseColor.T_VitrinSingle_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_VitrinSingle_Normal.T_VitrinSingle_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 562.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_CarpetSet1_ORM.T_CarpetSet1_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_CarpetSet1_BaseColor.T_CarpetSet1_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_CarpetSet1_Normal.T_CarpetSet1_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1234.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WallFillers2_ORM.T_WallFillers2_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WallFillers2_Normal.T_WallFillers2_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1234.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WallFillers2_BaseColor.T_WallFillers2_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WoodenAccessory_ORM.T_WoodenAccessory_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WoodenAccessory_BaseColor.T_WoodenAccessory_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WoodenAccessory_Normal.T_WoodenAccessory_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 562.499988 MB), EncodeSpeed: Fast
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion
LogPlayLevel: PIE: StaticDuplicateObject took: (0.082980s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/SICKA_mansion/Maps/MAP_Mansion.MAP_Mansion to /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion.MAP_Mansion (0.083017s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
LogChaosDD: Creating Chaos Debug Draw Scene for world MAP_Mansion
LogPlayLevel: PIE: World Init took: (0.001607s)
LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Remote Audio
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
LogInit: FAudioDevice initialized with ID 11.
LogAudio: Display: Audio Device (ID: 11) registered with world ‘MAP_Mansion’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
LogLoad: Game class is ‘ConvaiDemoGM_C’
LogWorld: Bringing World /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion.MAP_Mansion up for play (max tick rate 0) at 2025.08.04-21.25.14
LogWorld: Bringing up level for play took: 0.090206
LogOnline: OSS: Created online subsystem instance for: :Context_26
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
r.Streaming.PoolSize = “2500”
Cmd: voice.MicNoiseGateThreshold 0.01
voice.MicNoiseGateThreshold = “0.01”
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = “0.001”
PIE: Server logged in
PIE: Play in editor total start time 0.235 seconds.
LogAudioCaptureCore: Display: FAudioCaptureWasapiStream::GetCaptureDeviceInfo: no default capture device found
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → LockAlways
LogViewport: Display: Viewport HideCursorDuringCapture Changed, False → True
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → CaptureDuringMouseDown
LogViewport: Display: Viewport MouseLockMode Changed, LockAlways → LockOnCapture
LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
ConvaiSubsystemLog: Warning: gRPC channel not ready yet.. Current State: GRPC_CHANNEL_IDLE
ConvaiGRPCLog: AsyncGetResponse started | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiGRPCLog: Warning: OnStreamInit: Status.ok():Ok | Debug Log: | Error message: | Error Details: | Error Code:0 | Character ID:ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID:-1
ConvaiChatbotComponentLog: Warning: UConvaiChatbotComponent Get Response Failed! | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: UConvaiChatbotComponent Request Finished! | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1

Hi, is there a fix to this issue?