I have clear on PIE so these are all of the logs for hitting play and typing hi to the character.
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion
LogPlayLevel: PIE: StaticDuplicateObject took: (0.081370s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/SICKA_mansion/Maps/MAP_Mansion.MAP_Mansion to /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion.MAP_Mansion (0.081401s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
LogChaosDD: Creating Chaos Debug Draw Scene for world MAP_Mansion
LogPlayLevel: PIE: World Init took: (0.001611s)
LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Remote Audio
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
LogInit: FAudioDevice initialized with ID 10.
LogAudio: Display: Audio Device (ID: 10) registered with world ‘MAP_Mansion’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
LogLoad: Game class is ‘ConvaiDemoGM_C’
LogWorld: Bringing World /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion.MAP_Mansion up for play (max tick rate 0) at 2025.08.04-21.24.41
LogWorld: Bringing up level for play took: 0.090317
LogOnline: OSS: Created online subsystem instance for: :Context_24
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
r.Streaming.PoolSize = “2500”
Cmd: voice.MicNoiseGateThreshold 0.01
voice.MicNoiseGateThreshold = “0.01”
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = “0.001”
PIE: Server logged in
PIE: Play in editor total start time 0.233 seconds.
LogAudioCaptureCore: Display: FAudioCaptureWasapiStream::GetCaptureDeviceInfo: no default capture device found
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run
LogWorld: UWorld::CleanupWorld for MAP_Mansion, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
ConvaiChatbotComponentLog: Cleanup | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10, StreamState=4
LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10, StreamState=2
LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
LogPlayLevel: Display: Destroying online subsystem :Context_24
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MetaHumans/Darwin/BP_Darwin.BP_Darwin
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_15
LogSourceControl: Attempting ‘p4 client -o zukry-AI’
LogSourceControl: Attempting ‘p4 client -o zukry-AI’
LogSourceControl: P4 execution time: 0.1007 seconds. Command: client -o zukry-AI
LogSourceControl: P4 execution time: 0.1054 seconds. Command: client -o zukry-AI
LogSlate: Window ‘BP_Darwin’ being destroyed
LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
ConvaiChatbotComponentLog: Cleanup | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
LogTexture: Display: Building textures: /Game/Mesh/Colthing/New/T_Unisex_tal_nrw_dressOxford_PackedB.T_Unisex_tal_nrw_dressOxford_PackedB (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/Mesh/Colthing/New/T_Unisex_tal_nrw_dressOxford_PackedA.T_Unisex_tal_nrw_dressOxford_PackedA (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/Mesh/Colthing/New/T_Unisex_tal_nrw_dressOxford_N.T_Unisex_tal_nrw_dressOxford_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1298.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_Vitrin2DoubleDoor_ORM.T_Vitrin2DoubleDoor_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_Vitrin2DoubleDoor_BaseColor.T_Vitrin2DoubleDoor_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_KnightCloth_ORM.T_KnightCloth_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_OilpaintSet6.T_OilpaintSet6 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 174.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_KnightCloth_BaseColor.T_KnightCloth_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_Vitrin2DoubleDoor_Normal.T_Vitrin2DoubleDoor_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 562.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_KnightCloth_Normal.T_KnightCloth_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 562.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_RoofTileV2_Normal.T_RoofTileV2_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1234.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_RoofTileV2_BaseColor.T_RoofTileV2_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_RoofTileV2_ORM.T_RoofTileV2_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_VitrinSingle_ORM.T_VitrinSingle_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_VitrinSingle_BaseColor.T_VitrinSingle_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_VitrinSingle_Normal.T_VitrinSingle_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 562.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_CarpetSet1_ORM.T_CarpetSet1_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_CarpetSet1_BaseColor.T_CarpetSet1_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_CarpetSet1_Normal.T_CarpetSet1_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1234.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WallFillers2_ORM.T_WallFillers2_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WallFillers2_Normal.T_WallFillers2_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1234.499988 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WallFillers2_BaseColor.T_WallFillers2_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WoodenAccessory_ORM.T_WoodenAccessory_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WoodenAccessory_BaseColor.T_WoodenAccessory_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 388.083323 MB), EncodeSpeed: Fast
LogTexture: Display: Building textures: /Game/SICKA_mansion/Textures/T_WoodenAccessory_Normal.T_WoodenAccessory_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 562.499988 MB), EncodeSpeed: Fast
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion
LogPlayLevel: PIE: StaticDuplicateObject took: (0.082980s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/SICKA_mansion/Maps/MAP_Mansion.MAP_Mansion to /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion.MAP_Mansion (0.083017s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
LogChaosDD: Creating Chaos Debug Draw Scene for world MAP_Mansion
LogPlayLevel: PIE: World Init took: (0.001607s)
LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Remote Audio
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
LogInit: FAudioDevice initialized with ID 11.
LogAudio: Display: Audio Device (ID: 11) registered with world ‘MAP_Mansion’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
LogLoad: Game class is ‘ConvaiDemoGM_C’
LogWorld: Bringing World /Game/SICKA_mansion/Maps/UEDPIE_0_MAP_Mansion.MAP_Mansion up for play (max tick rate 0) at 2025.08.04-21.25.14
LogWorld: Bringing up level for play took: 0.090206
LogOnline: OSS: Created online subsystem instance for: :Context_26
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
r.Streaming.PoolSize = “2500”
Cmd: voice.MicNoiseGateThreshold 0.01
voice.MicNoiseGateThreshold = “0.01”
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = “0.001”
PIE: Server logged in
PIE: Play in editor total start time 0.235 seconds.
LogAudioCaptureCore: Display: FAudioCaptureWasapiStream::GetCaptureDeviceInfo: no default capture device found
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → LockAlways
LogViewport: Display: Viewport HideCursorDuringCapture Changed, False → True
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → CaptureDuringMouseDown
LogViewport: Display: Viewport MouseLockMode Changed, LockAlways → LockOnCapture
LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
ConvaiSubsystemLog: Warning: gRPC channel not ready yet.. Current State: GRPC_CHANNEL_IDLE
ConvaiGRPCLog: AsyncGetResponse started | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: Warning: Player timed out | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiGRPCLog: Warning: OnStreamInit: Status.ok():Ok | Debug Log: | Error message: | Error Details: | Error Code:0 | Character ID:ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID:-1
ConvaiChatbotComponentLog: Warning: UConvaiChatbotComponent Get Response Failed! | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1
ConvaiChatbotComponentLog: UConvaiChatbotComponent Request Finished! | Character ID : ed31d32a-4943-11f0-b84b-42010a7be01f | Session ID : -1