How to Add AI Characters to Unity 6 VR Projects (Meta Quest & PCVR) | Convai Unity VR Tutorial

Hello everyone,

Looking to bring interactive 3D AI avatars into Virtual Reality without dealing with rigid dialogue trees? We are excited to share a brand-new tutorial showing you how to add a fully conversational AI character to your Unity 6 VR project in under 5 minutes!

Whether you are targeting Meta Quest or PCVR, this tutorial guides you through using Unity 6’s VR template to deploy an AI character that users can speak to naturally directly inside the headset.

:sparkles: What We Cover in This Tutorial

We keep things fast and practical, taking you from a fresh VR template to a fully interactive VR scene:

  • :goggles: Unity 6 VR Setup: Starting with Unity’s official VR template and opening the default scene.

  • :robot: Convai Character Integration: Adding your Convai AI character and hooking up the XR Origin with the Convai Player component.

  • :speech_balloon: World-Space UI: Configuring an in-scene transcript canvas optimized for VR interaction.

  • :hammer_and_wrench: Cross-Platform Deployment: Preparing and building your project seamlessly for PCVR or Meta Quest.

:link: Resources & Helpful Links

Whether you’re building VR games, onboarding simulations, digital twins, or virtual guides, this quick setup gets you up and running fast. If you run into any setup questions, feel free to drop them in the replies below!

Happy developing!