How to connect NPC manually in 4.1.0

How to connect NPC manually in convai 4.1.0?

i have 3-4 NPC in the queue. then how i can connect with NPC manually. also how to disconect with cureent connected NPC and connect with new NPC?

I tried to find in the Documentations but it seems is has olderversion screenshots and all. Please give the solution for that.

In the older version there was an script of look at the character to the convai player. in the newer version it is not script of look at the convai player. what is the solution for that?

Hi, thanks for connecting.
You can implement manual Convai connection like this:

  1. Add ConvaiManager, ConvaiRoomManager, and ConvaiCharacter to the scene.
  2. In Inspector:
  • ConvaiRoomManager -> Connect On Start = OFF
  • ConvaiCharacter -> Auto Connect = OFF
  1. Attach this script to a GameObject, then assign ConvaiCharacter and ConvaiRoomManager references.
  2. Call:
  • ConnectNow() for manual connect
  • DisconnectNow() for manual disconnect

Note: Character disconnect/reconnect behavior is currently under development and may not work consistently in all cases yet.
For now, please use the
Manual connect flow as shown below.
CustomStartCharacter.cs (3.8 KB)

Connection problem. i am just change the character. and check the connection. but at some moment it is not connected. just connecting, connecting only. here i attached the video.

please check the video and let me know how we can resolve it.

We’re aware of the issue. Due to unusually high traffic, this problem is occurring intermittently. Our team is actively working to stabilize the service and resolve it as quickly as possible.

Thank you for your patience and understanding.

Could you please try again?

Good evening Kaan I will let my developer know as soon as he starts tomorrow morning and will let you know

בתאריך יום ד׳, 15 באפר׳ 2026 ב-23:45 מאת Kaan <notifications@convai.discoursemail.com>:

Hello, connection and reconnection is worked. but some more problems are there.

1 - it throws the error while multiple NPC present in the Scene.
2 - If only one NPC is there in the room then it is working fine. without any errors
3 - also somehow it detects the disable NPC as well if present in the scene. in my existing project i have 20 NPC in the scene and it is enabled at the requirement of the NPCs.
4 - How to assigned the activeNPC as i researched from chatgpt. i need to assign NPC into convaiManager ExplicitConversionTarget. but it didn’t worked.

For now V4 beta plugin doesn’t support multiple NPCs.

any expactations of the upcoming version that supports the multiple NPC?

We will add support for it in future updates.