I’m a beginner in both Unreal Engine and Convai, and I’m currently working on a project that involves creating an interactive AI character. I followed one of the official YouTube tutorials provided by Convai and successfully created a character using their setup.
However, by default, the project is set to a first-person game mode where both the character and I (the player) can move around. For my use case, I don’t want this functionality. Instead, I want the AI character to remain in a fixed position, and I would also like to keep the camera fixed—essentially making it a non-playable, interactive scene rather than a game.
My goal is to create a stationary interactive character experience, not a full game. Could someone kindly guide me on how to achieve this setup in Unreal Engine?
Thanks for sharing your project details. If you’re looking to create a stationary interactive character experience without gameplay movement, I’d recommend trying our Convai Avatar Studio. It allows you to quickly set up and publish Convai characters without writing code or modifying Unreal Engine blueprints.
However, if you’d still like to implement this using Unreal Engine, you’ll need to disable or remove the movement logic from your player blueprint. Since this setup falls outside the Convai-specific integration, we recommend checking out official Unreal Engine documentation or beginner-friendly tutorials on how to customize or remove first-person controls. We’re here to help with any Convai-specific questions.