Need help with the trigger of the Avatar

I have build a project on Unity WebGL and the idea is to have an AI Avatar on a screen ready to interact with. I set up everything and works perfectly and i also have a set a start button at the begin of the app. The problem is that i can’t set a frame with the avatar because every time in order to start interacting i need to move around my Player first. Can i somehow trigger the avatar at the begin of the app without moving around in the scene?

Hello @demetris.loizou,

You can change the position of the player. And if you want we can disable the movement component for the player, so you have a fixed camera experience.

Hi K3
I ve changed the position of the avatar and took it next to the player.
So i need to take the player closer to avatar instead

You can increase the Ray Distance and Angle values of the ConvaiNPCManager component in ConvaiGRCPWebAPI. This way the NPC will be active more easily.

You can also change the starting position of the Convai Player Character.

i ve tried both solutions but it stills have the same issue

Please share a video.

Can you please advise on how to have a fixed camera, cause we don’t need the movement on this app.

You need to disable the movement component (Please check Convai Player Character)

I disabled the movement component and the player its falling off the scene, maybe is something with the gravity or the grounding

Of course, as expected, you should also disable the Rigidbody component.

Ok! the frame looks ok now am very close to the avatar and when i press the T to interact a message appears that i am not closed to the character

This means that there is no active NPC. Can you please test it in the editor and please share the console logs. You should be able to see the chatbox in the editor.