In the build i don't see the chat box, while in the Unity editor everything works fine

Original Discord Post by dtnkrn | 2024-08-26 21:56:35

In unity my scene works well. after sending to build, I see my character but the chat box isn’t starting up. any special build settings that I need to fix?

Reply by k3kalinix | 2024-08-26 21:58:13

Hello <@809142520188895272> :wave:t2: ,

What is target platform?

And could you please use development build?

Reply by dtnkrn | 2024-08-26 22:00:53

i am building on Windows for Windows. let me try the development build

Reply by k3kalinix | 2024-08-26 22:04:01

There should be error logs.

Reply by dtnkrn | 2024-08-26 22:12:45

where can i find the error logs? in the build folder?

Reply by dtnkrn | 2024-08-26 22:13:09

i tried development build but it behaves the same

Reply by dtnkrn | 2024-08-26 23:09:48

RpcException: Status(StatusCode=Unavailable, Detail=“failed to connect to all addresses”)
Convai.Scripts.Utils.ConvaiGRPCAPI.InitializeSessionIDAsync (System.String characterName, Service.ConvaiService+ConvaiServiceClient client, System.String characterID, System.String sessionID) (at Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:206)
Convai.Scripts.ConvaiNPC.Start () (at Assets/Convai/Scripts/Runtime/Core/ConvaiNPC.cs:157)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__7_0 (System.Object state) (at <467a840a914a47078e4ae9b0b1e8779e>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <779cc116a5954f1c9b92496e62345641>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <779cc116a5954f1c9b92496e62345641>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <779cc116a5954f1c9b92496e62345641>:0)

Reply by k3kalinix | 2024-08-27 09:00:51

Hello <@809142520188895272>,

Reply by k3kalinix | 2024-08-27 09:00:56

Could you please test again?

Reply by k3kalinix | 2024-08-27 09:02:15

It might be related to a Firewall / Antivirus app etc.

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